It has to in order to be actually balanced
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Who asked for summoner to be dumbed down? should everyone who played pre-EW summoner be punished with the lwoest damage in the game because they now play the "easiest" job?
No. players should not be punished for bad dev decisions, once again, ease of play should not affect job balance
Difficulty is subjective, and the overwhelming majority of people have neither the same skill or time invested in any two jobs to make that assessment fairly. The 'highest skill job' for anyone is usually the one that they main. Most players have a hard enough time correctly evaluating their own competence, let alone trying to gauge job difficulty, and most public opinions on the subject are a reflection of whoever has been shouting the loudest.
If you want skill to drive gameplay, you stop giving out preferential treatment and level the playing field. Only insecure players are afraid of that, because you don't select for strong jobs, you select for strong players.
If you did know what you were talking about, you would have brought up the term 'interquartile ratio' as an objective measure of performance distribution, and understand how sample power relates to comparing two different population samples.
You've just demonstrated why jobs should have rdps parity within a given role. You contradicted your very own statement about subjectively 'higher skill' jobs deserving to have preferential treatment. Good work.
They still not brought Protes back for the WHM. :( :( :(
Cheers