Originally Posted by
Gserpent
Orogeny costs your current HP, not your max HP. The less HP you have, the less it costs. It deals damage based on current HP, up to 8k at max. Casting it at max HP deals 12.6k damage to the WAR. You should generally not use it without Bloodwhetting active; BW gives you a shield equal to 10% of your *total* HP and heals you for 75% of damage dealt. A max Orogeny would heal you for 6k per target hit, and BW would give you a shield of 6300 value. Counting the shield, you need to hit *one* target for Orogeny to be effectively neutral-cost, at max HP. Hitting two targets is neutral-cost if we discount the shield, or it *heals you for more than it cost* if we add in the shield. Hitting three or more *heals you for more than it cost you to cast no matter what HP threshold you cast it at.* It's fine.
Nyne, you have to admit that you just haven't learned how to play WAR very well. Like a lot of people, you got used to the old overpowered unga bunga WAR. You need to either learn how to play the new WAR that requires actual thought and planning, or you should switch to a class that can fulfill that unga bunga playstyle you like. PLD and GNB (in tank junction) are both very much unga bunga immortal tanks and would be a better choice than WAR is.
Role assignments and names are meaningless in PvP. PLD is literally the only tank that can "protect the party" worth a shit (and it's really just one specific party member), MNK is a DPS that is tankier than everyone but PLD and tank-GNB, SGE is a healer with almost no real healing or support skills and more DPS than SMN (meanwhile SMN has one of the strongest buffs in the game), and so on.
Role labels are meaningless now. If you're trying to go "that's blue, therefore it's a traditional *tank*!", you're going to be confused and disappointed. The new system would likely not have roles at all if it wouldn't be confusing and a bunch of pointless extra work to do so.