Originally Posted by
Jeeqbit
In no particular order. They are all well-designed because they don't have useless and clunky abilities like in Heavensward. They don't have strange problems like not blocking magic, an ability which increases evasion on a DPS that never receives damage in the first place, a weaponskill that can only be used after evading an attack (so never), a dot with a duration and potency that makes it useless, not having any aoe attacks. Abilities like Reprisal can actually be used tactically now. These are the sort of problems they have learned from and when I think of all of these classes, they have their own unique rotations and they all work without lots of it being useless, redundant or clunky. Whatever you want to say about healers having one attack, their kits work together well and under pressure such as wall pulls, their abilities are not redundant. All of the classes can be played poorly, played well or played tactically so there is room for growth on all of them.
Ninja does not play like Dragoon and neither play like a Black Mage. Gunbreaker's explosion carnage doesn't compare to the other tanks at 90. Paladin's GCD rotation is something completely different to the other two tanks. I can't objectively say they that all of these classes have the same rotation and I can't objectively say that there are redundant or clunky parts of their rotation like in Heavensward, because they have gradually removed these problems every time an expansion releases.