What a silly question, the answer is only five words long:
"This scene cannot be skipped"
What a silly question, the answer is only five words long:
"This scene cannot be skipped"
There is a certain balance how much annoyance one is willing to endure to get the reward they want. Some people can tolerate extreme amounts of boring mindless grind in MMOs just to get that nice piece of gear.
I can't really think of a game that is forever fun for no reason as you mention, they mostly all employ some rare achievements or collectables mechanic to give you goals and then it's idividual for a person how much they hate what they're doing and if it's worth it.
Some people don't mind the grind because the combat feels good, scenery/music is nice and the repetitiveness is relaxing.
PS I am never touching MSQ again tho
Mmm, there are plenty of games that remain engaging without collectables and the like. Minecraft is the most obvious example.
The reason MMOs and other persistent world games, often do this isn't, IMO, to keep people engaged or whatever, but to move around the playerbase. I.e., MSQ rewards to help new players so that there are people in the queue. Rewards for everything need to be balanced and leveled out so that the playerbase doesn't overkeel somewhere. There's a reason you see a lot of these things in online games, but not so much in single player ones.
Pretty much any game where there is no large amount of grinding for something is described by a lot of players as "lacking in content", even though that isn't really what content should mean.
Trusts exist, more options to level red dps with no queue waiting time.
Content can be both fun, rewarding, and someone can get tired of it. The three arent mutually exclusive. But thanks for the laughs
They said they are looking into those ARR instances. What does that mean we likely get to know during the live letter and/or 6.1. I just hope they didn't planned that for some later patch :P
I think I'd honestly question someone's sanity if they said they had fun doing MSQ roulette.
Outside of the very first time you do castrum/prae, it's probably the worst bit of content in the entire game. They should just change them into one time solo instances and get rid of the roulette entirely tbh.
For me it’s the extreme scripted play style in dungeons, it just gets boring after a couple of times, In other mmorpg I did keep playing the content but that was because u could get good drops in that content like gear and gold mattered.
Ffxiv is the first mmorpg in which I have no use for the Gil and don’t need any of the gear that drops in the end content, I just pass all. I do grind tomes now but the most efficient way is just do smileton over and over it’s with a good group a below 10 minutes run and i can dream every mechanic.
If there was a remote change there could drop something very rare and powerful from 90 dungeons for example I def would do them more.