Originally Posted by
Duelle
You gave up on MMOs when they stopped copying EQ's model and followed trends every other genre of gaming followed.
I'm fine with there being aggro mobs...provided there's options to handling such a situation outside of guaranteed death. If I'm killing wolves and I aggro an extra wolf, I should have something in my array of abilities to either extend my ability to survive to win, give me a chance fo run away or buy me enough time to kill my target and then run. By the same token, if I pull half an instance's worth of mobs, I should die faster than a hero can get blown up by 40 Hellions.
What some want instead is the stupid mob trains to the zone line, which aren't fun and are beyond asinine in terms of intervening with the gameplay of other people.
PS: If you want to sense danger, go mountain climbing. Could take a safari to Africa and be in the wilderness, where the lions will do more than just stare at you through the window of your jeep. Even better, go play an FPS in multiplayer mode, or maybe fire up the old SNES and play some Shadowrun. Plenty of "danger" there.
PPS: There's also Skyrim if you like random encounters.
PPPS: Botter's Aery is not what we would call "taking a wrong turn", by the way.