All I want is no more limited trash jobs. If I had to choose something though, it'd be FFX-2's Trainer or maybe FFX-2 Berserker.
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All I want is no more limited trash jobs. If I had to choose something though, it'd be FFX-2's Trainer or maybe FFX-2 Berserker.
Is it still too much to hope for Geomancer?
Mystic Knight
FFTA2 Viking. I want an 1h axe/hammer and shield and I wana cast Thundaga.
Personally I'd love to see a Time mage or Mystic knight.
A dot based caster would be nice but wouldn't know what.
Druid, Warlock, or Hunter class would be awesome. Druid would be #1 favorite though, or some kind similar shape shifting animal class.
Since SMN was reduce to carbuncle for permanent pet, I think a warlock type class would be neat.
Hunter would be cool too, they could always change existing classes like SMN and BARD to have these.
either a crossbow or flintlock job
most other weapontypes have been covered...
Gunlancer, a ranged / dexterity Job who fights with a magitek gunlance.
Most of their attacks involve arming and firing "stingers" from their gunlance, and setting up tracers on the target for their stingers to detonate as they pass through.
Their burst phase involves diving onto the mob and doing a melee combo with triggered oGCD attacks, similar to GNB's Gnashing Fang combo, mixed with RDM's DPS phase.
It would be a heavier damage, but slower paced Job when working at range, compared to MCH/BRD, and more frantic up close during its melee phase.
I doubt we get two new Jobs in 7.0 btw.
Hmm... A dex based job using a 2 bladed sword like the weapons Zidane could use in FFIX. I think they called them Thief swords in that game. I think the main character of Chrono Cross used something similar too but I didn't play it much and the ones he used looked more like oars used to paddle a small boat that someone had sharpened. Something needs to share scouting gear with Ninja. The Phantasy Star series called them Double Sabers.
Gambler as a ranged DPS using cards/darts/dice. Make it's skills RNG heavy so the job has unpredictable elements to it.
Update BLU to atleast share the same lvl cap as other jobs and do something with the BLU weapons so they're more than just a glamour stick. I'm not asking for a giant catalogue to match main job weapons where they give raw stats but they could atleast add craftable ones using things like either materials from desynthed trials weapons or using trials craft drops or both that had synergies that would boost certain BLU spells or spell families, elements, etc. And let it freely enter duties without a role comp requirement like Eureka/Bozja
We probably wouldn't get a new healer but I could definitely see the one who showed up in the ranged role quests becoming a possibility somewhere in the future.