Sounds more like an encounter issue to me. Honestly FFXIV's encounter design is shit for healers in general.
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If you're having trouble making sge/sch work then youre most likely playing the combination wrong. Currently progging DSR as sage/sch with my cohealer and we find that the mitigation is stupid broken and by far its the best comp in there for mitigation checks. I never have to gcd heal at all either as the sage and mechanics that were leaving us almost dead before are only doing about half the damage they used to. If they made gcd shields stack the comp would be over the top broken and everyone would be able to cheese tankbusters/mechanics. Its fine as is.
You could just fuse a form of Emergency Tactics/Pepsis natively into the GCD shield actions.
ie: If you cast a GCD shield on an already-GCD shielded target, it converts automatically into a direct heal for that amount of 'lost' Shield potency instead, based on a formula of how much shield remained when you overwrote the previous shield.
ie,
• No shield applied (other shield remaining potency was larger than your application attempt) — All of your cast's shielding potency converted to healing potency
• Full shield applied (other shield remaining potency was smaller than your application attempt) — Apply a heal equal to the remaining potency of the previous shield when it was overwritten
This prevents GCD shield-stacking but allows for getting full potency out of shield GCDs when they're being flung around and overlapping from multiple sources.
Not really a "strategy" for Savage or anything, but instead just QOL for situations where you don't have comp control, like Alliance Raids.
I wonder why this isn't a thing. I would say that what you do is change shields to "If shield is overwritten (or duration ends?) it heals the target for its remaining value"
That IS a fairly significant change though and I feel like you'd really need to rebalance shield healers if something like that would be done. I think it "makes sense", but I also have heard that double shield healer isn't really that bad as-is.
I'm just curious why you think sage/scholar isn't a viable healing combination for savage content?
Just... don't use the handful of skills that overlap or coordinate who is going to use them when.
Sage/scholar was, for a bit, the meta healer comp because of how good sage's pure healing was.
Tbh SGE and SCH besides the GCD shields work well together.
They even have enough pure healing to bypass the need for WHM or AST not to mention that SGE isn't punished for using Addersgall and having an AOE regen every 30s and then another one every 60s.
They can be top tier together if AST wasn't an rDPS/healing monster.
Right now the simplest solution is to have SCH apply Galvanize on all of their shields (including crits) and Sage to apply Cauterize on all of their shields.
Allows for stacking and doesn't allow Sage to overwrite SCH shields with their weaker versions (Weaker Sage shields replace stronger SCH shields).
WHM/AST regens stack so should SCH/SGE shields. The standard, non crit shields shield for less than 10% of a tanks hp. There's no reason to not allow it. Just tone down the crit multiplier.
Problem with allowing for shields to stack is that it can invalidate a lot of current mechanics and would be TOO powerful.
I definitely think the better solution would be to have the shield being overwritten heals the person its on for the rest of its value. That ESSENTIALLY does the same thing as allowing stacking while also limited the maximum amount of shields that can be added to a person.
Wierd thing though was dirunal and noct shields of two ast together could all stack and that was stupid broken 4 shields with 7 regen too boot via healios spells aspected spells celestial and neutral spells all stacking even though double ast was boot a thing for raid . like noct field though galvi/alco dont agree with e dig/ pog however e dig/pog wont stop the green crit shield of alco crit where galvi wont stop the e crit shield of e dig just the basic. confusing. Grab an ast though as sage or sch and you still can have chunky broken shields which stacks via netrual helios and asp bene and 2x inter sect lol which makes 0 sense.
This always keeps getting trotted out as an excuse but that's all it really is. It can be circumvented by a small change to the system where a shield can't invalidate a mechanic (debuff), the mechanic is always applied regardless.
But that only really happens in the case of Shields that Crit. And that can also be mitigated by lowering the after crit shield value modifier.
Right now the standard Adlo is less than 10% of a tanks max HP. More like 7-8%. That's not going to invalidate anything. And Sages don't have time to be fishing for shield crits mid fight.