May have been the case pre-1.22, but everything's a floored % reduced now so it doesn't really matter at the moment.
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As a PLD, in terms of enmity generation against most WAR's, I beat them hands down, every time (this is not every WAR, I know there are those who are better. There is always someone better then you :P). I don't get picked to tank for the 2 simple reasons of that I have lower HP than a WAR, and I don't do significant damage.
These are both things I personally can live with. I don't want them to nerf WAR, all that i would like to see is Holy Succor go instant cast (for hate and curing myself before the WHMs get there / I'm interrupted), def raised to higher than a WARs, and Hallowed ground to cover magic as well as physical damage, 'cause most bosses attacks have some element associated with them and in a pinch Hallowed ground doesn't help.
Considering tank DPS matters to a degree, STR makes sense. As I mentioned, shield blocking should simply scale with some STR so that STR has an additional benefit.
I think we're going to agree to disagree here. I'm fine with STR being a stat for PLD because I have an idea of what it could do to further benefit the job and not look like the odd man out. You want to just replace it with another stat. You're in favor of turtle tanking, whereas I had to learn the hard way that it's not good design unless you have only one tank class in the game. Even XI's PLD had to adjust and favor accuracy and attack because a tank's DPS is directly linked to their ability to generate threat/hate/enmity.
What Plds should be mad about is that SE isn't releasing any large / alliance based content. In a very large group, people will want the best tank possible and don't care about if the tank is a good damage dealer or not. That's the place where a turtle tank, like Pld, should be shining.