Spirits Within should at least have it's current HP based to damage removed, it's a pain Healers having to keep you real topped off just to keep max potency. Divine Veil should count to any Heal not GCD based heals, while Warrior pops it for free.
Spirits Within should at least have it's current HP based to damage removed, it's a pain Healers having to keep you real topped off just to keep max potency. Divine Veil should count to any Heal not GCD based heals, while Warrior pops it for free.
I think PLD is in a fine position as is. High party utility, dots, melee and ranged dps options, only job that can block (currently*), best invul, can glam two weapons, etc. One thing I will say is that rotation is extremely rigid and having tanks get access to DHC was a mistake imo. I get that it was used to balance against WAR's IR but I'm here looking at Tenacity, at tank stat, yet no tank wants it. This has probably been the best iteration of PLD yet and hopefully it doesn't get jinxed by the "poster boy" curse that has plagued FFXIV since 2.0.
I think that if you want Passage of Arms to occupy the same niche as Shake/Missionary/HoL, you would need to be able to continue to move and attack with it active. Passage is also supposed to double up as PLD's answer to Thrill of Battle, but I'd take the combination of Shake and Thrill over Veil and Passage.
Passage of Arms only works in coordination and strategic timing. Yes it reduces more damage, but buff stacking for one attack isn't good and it only lasts 5 seconds after moving again, it causes issues with DPS up time however I understand the intermission mechanics. If Warrior wasn't the lowest tank DPS in meta comps, Pld would automatically be replaced by GNB/DRK because of how insane Warrior is with self healing, it literally has better cooldowns than Pld except the Cover part.
I would assume take the Drk for more immortal Warrior.
Really the Oath gauge is just underwhelming. It feels like a waste of space and you could possibly get away with removing it from your HUD completely.
I do agree with Clemency becoming a OGCD and costing 0 MP with a cooldown similar to Aurora. However I have used clemency to save dungeon runs where the healer dies by using it on dps to keep them alive. I could see how the casual player would hate this change.
PLD has the most number of actions so it is very interesting to see what they will cut. My issue with PLD is the clunkyness of divine veil and the job gauge. Hopefully they can clean up the job since it is the poster job for Endwalker but then again we saw what they did with DRK so dont hold your breath.
If they're going to keep with PLD not having cast times I'd kinda prefer if we moved away from the Holy Spirit / Confiteor thing and into something else. Either something with the shield like shown in the trailer or a different one minute gimmick.