They actually seem incredibly good at it given how many people fall for the bait.
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I don't mind if people eat aoes in e.g. Gauntlet as long as they know their limits. If they eat only as many aoes as they can survive without healing, it's completely fine in my book. They don't need to cancel casts for something that barely tickles. Props to anyone that knows how much they can take for better uptime without dying/ relying on a healer to adjust.
I'll not babysit people who just never learned to dodge, so if auto group heal from Star, Asylum, Assize, WD etc. is not enough and I don't havy other dps loss-free tools at hand - well, better learn to dodge next time. And I'll let them know that eating aoes for more uptime is fine but only as long as they don't rely on me healing them extra.
Escpecially on WhM I eat a lot of aoes myself. Can I survive it? Yes? Casting > dodging. No? Dodging > casting. Easy.
On dps I try to avoid it as much as possible with proper positioning but if I'm really unlucky but know I won't need extra healing for it, I tend to eat them. I'm not expecting anyone to adjust. I know I can survive them and any subsequent unavoidable damage without extra healing, otherwise I wouldn't do it. Plus I still have my selfheal/ shield in case seomthing goes wrong like healer dying, tank dying etc.
I don't need to dodge aoes in Sastasha to perform well in more serious content. I know the difference between lethal/ heavy damage that demands extra healing and things that barely tickle/ can be taken care of by myself.
True, but it's still an interesting topic and opinions seem to differ greatly on it.
Nothing wrong with discussing something like adults even if the initial post was meant as trolling.
Bad troll .
SE needs to up their content ante if this troll has already returned.
People act on impulse and muscle memory. If they see AoE, they gonna dodge AoE, simple as. If they are able to push out AoE damage whilst simultaneously dodging enemy aoes then I don't see why you'd care.
This has got to be the most pedantic comment I've ever seen.
Because I’m a MCH and I can shoot things while moving out of puddles and even get a cool jumping animation while I do it.
The dev team knows the day they crack down on that website and the associated tools, is the day their raid scene dies with it. That aside, why do you get to decide what is and isn't fun? Mass pulling dungeons is the only way I feel like an actual tank because trash mobs hit like wet noodles. Thus, for me, single pulling is dreadfully boring—enough I have occasionally ate the 30 minute penalty simply because I dislike it. Likewise, trying to push damage is how I enjoy playing the game. I won't intentionally screw over other players, but learning how and where I can greed—even in casual content—makes it fun.
This is a false equivalent. So long as people either don't die or can heal themselves up without issue, being hit by negligibly damaging AoEs is irrelevant. For example, I've ignored every single attack in E10N that requires me to disengage as a tank. Why? It literally doesn't matter. I have CDs I barely use, and even with vuln stacks his buster still doesn't do much. Therefore, why lose damage when it won't negatively impact anyone else? Which brings us back to Ice Mages. They do impact everyone else since their lack of damage directly contributes to the pull taking longer.
Put simply, greed is all about calculated risk. Standing in AoEs just because is dumb as there's no benefit other than you meme-ing. In which case, do that with friends. If you can heal yourself up or know no lethal damage will follow, then eating that AoE means nothing.
How would it die? Raiding exists to get better gear and have more challenging content. You don't need to compare yourself to others to be interested in raiding.
And well, just because it's fun for you it doesn't mean it's fun for everyone yet I've seen plenty of people pushing this "pull wall to wall" and "dps more" stuff onto those who don't consider this fun. I was literally told by someone here on the forums that if they were with me in a dungeon and I would single pull they would kick me.
Just recently a healer in Qitana Ravel literally Rescued me just so I'd pull everything. I hate big pulls but decided not to argue and oh boy, did I LOVE being at 10-20% HP constantly, so much fun it was, not stressful at all. /s
And then there are people that think you're not doing enough damage in their opinion so they try to tell you some nonsensical rotation they came up with, like using a Swiftcast on RDM. Man, does it trigger me every time.
So if eating AoEs with your face, giving your healer more job to do and constantly caring about how much damage you've done is fun for you - go ahead, but no need to push such playstyle on others which is what I've seen people do many times in casual content.
This is only my second savage raid tier, I'll grant, but my understanding is that in pretty much all previous tiers failing to execute a mechanic that didn't kill you usually resulted in a vulnerability stack; hence, a lot of people would just eat a stack in a survivable mechanic to maintain uptime if they figured the healer could still heal them through the next unavoidable raidwide even with the vuln.
So "just stand in the AoEs, the healer will adjust" is definitely a thing that people applied in real raids too, previously. (Witness, among other things, E6S soccer uptime.)
This tier's switch to having failure to execute a mechanic result in damage down instead—hitting people "where it hurts", as it were—is both a new development and, I suspect, the devs trying to eradicate that "just ignore mechanics/AoEs" behavior. Now ignoring a mechanic doesn't let you optimize your DPS output; instead, it has the reverse impact and instantly reduces the damage you're doing.
If I ever heal in a dungeon and if I see you not dodging aoes, I won't be healing your ass