Yes...back when EU and NA servers were located in Canada and had 300+ms ping, please tell me more about how a problem doesn't exist because you haven't encountered it yet.
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I'm not trying to change your opinion because I already know from several previous posts that you think this game is perfect in every way and has no problems, obviously nothing anyone says is gonna change that.
I'm simply pointing out that your opinion doesn't outweigh reality.
But I've seen, at least in the last xpac, WoW over complexifying their boss mechanics design to the point that you're completely required to look up for a video beforehand to even grasp the basics, as the dungeon journal descriptions won't help a lot.
I agree with you, though, in the sense that if same boss mechanic complexity would be inserted into XIV's design it would be extremely difficult. But maybe - some - elements can be incorporated without tipping any scales.
I think maybe, yeah, some WoW design could be brought over to FFXIV but we'd need our rotations cleaned up a bit. This is actually something I strongly support. Buttons in this game need a trimming. A good place to start would be consolidating buttons for abilities that have no business being on separate buttons like summon/enkindle or fire iv/blizz iv. Being mutually exclusive you can't use one if you are able to use the other. No skill involved.
Just to clarify, are they solely using the AOE marker to judge whether they dodged the attack or did they watch the cast bar too?
The AOE marker shows you the area of effect of the attack, but it's the cast bar that signals the attack itself (if it has a cast bar). So you need to move out of the AOE marker before the cast bar (whether visible or invisible) finishes, and if people are not paying attention or try to keep uptime until the last seconds, that's not really a server tick issue.
Actually, you are 100% wrong. I've been playing XIV since 1.0 and have done end game content just fine while living within the US. Just because YOU are having problems doesn't mean the majority are. All of my friends haven't had issues and we all live in the US. Stop spreading misinformation.
Most people getting hit "outside" aoes don't get hit because server tick said so but because they moved out too late.
It's the castbar, wether visible or not, that determines wether your position gets registered as inside or not. Which is something that frequently gets 'abused' like on e4s during fast pattern when you moved into the bombs when the animation wasn't even finished or during e8s when the 2nd knockback mirror registered Surecast/ Arm's Lengths as still being up even though the animation and actual knockback came way after it ran out.
Corpses outside the actual aoe range is due to someone moving too late not due to server ticks.
While there have been issues with ARR Titan due to server location that was many, many years ago. They admitted it, they changed the server location and it was a lot better after that. If people still get hit nowadays it's because they greeded and moved too late, wether EU, US or JP.