Originally Posted by
Kazrah
As long as there are whiny diehard fans of XI wanting XIV to be more like their precious first MMORPG rather than overcoming their Final Fantasy Syndrome and allow XIV to be its own thing, there will always be limited jobs.
I think it's not just how we allow limited jobs to be a thing in this game, but also how we can re-imagine jobs so that they fit the mechanics of this game and understanding that wanting a job exactly like how it was in past games in the series detail-for-detail is just too unrealistic. It's exactly why we got Blue Mage as it is: a square peg smashed into a round hole, resulting in something that doesn't fit and wound up as a damaged product.
That being said, I do like how Blue Mage is in XIV. Yes, I have my share of complaints about it like reworking a couple of spells and having a duty roulette catering exclusively to Limited Jobs both to help Blue Mages learn more spells and to promote a more suitable environment for any future limited jobs, but I like the job overall and how it can bring a small bit of life and fun to older content. It also makes me think about what kind of practical applications you could have with other limited jobs, how they can be used as a means of testing mechanics players otherwise wouldn't get our hands on, and how future limited jobs could expand on that indirect means of public testing.
As for those unhappy about limited jobs and wanting a job from a past game like XI, I'd ask you if you are willing to see some sort of compromise in the form of a possible re-imagining of that job: Beastmaster using a system that doesn't involve taming pets, Puppetmaster not using its XI customization stuff, that sort of thing. If you're not willing to or don't see any reason to compromise, then please look forward to your next limited job.