I'd support Beastmaster as a limited job if the whole limited job idea was a bit more fleshed out. As it stands, limited jobs are basically dead within a month of release.
Printable View
I'd support Beastmaster as a limited job if the whole limited job idea was a bit more fleshed out. As it stands, limited jobs are basically dead within a month of release.
Oh really? Blue Mage isn’t shoehorned into the Trinity with the use of Aetherial Mimicry? Tell me more about this.
Limited isn’t anything more than “hey guys we aren’t sure how this is going to work out for us so please beta test it and here’s some side content for it to keep you distracted.”
Every job must have a place in the game’s normal structure. The only thing that keeps people playing BLU right now is that it’s getting there and that there are unique rewards tied to it- else it would be dead in the water.
Don't ever use the words limited job again. Square might get the idea that Blue Mage's current implementation was a good idea. I can't think of a worse fate for a job you love than to have it permanently gimped to do content 2 expansions behind.
For someone who so recently was so supportive of having access to multiple specializations on a single class or having a single experience pool for two roles, it strikes me as odd that you take this stance given Blue Mage's incredible flexibility even within the holy trinity-esque parts of their design.
Blue Mage has some holy trinity aspects to it, in particular the Aetherial Mimicry and Mighty Guard abilities, and these definitely help when completing content that was originally designed for the holy trinity jobs. But even with that ability in use each of the roles still has the ability to be all 3 roles simultaneously because mimicry only provides buffs to it's respective role without reducing anything about the others. The only ability that does that is Mighty Guard and that has nothing to do with mimicry. And all this trinity stuff as trinity stuff is also is only really relevant in the group content which is just a part of what BLU is. In solo content, it's more about the skills you bring to handle specific mechanics which in the more difficult encounters often results in alternating between being your own tank, dps and healer.
That discussion is for another board, which many of these people have probably not looked into. Better to just let it go, and talk about something else. Besides, you like drama too much. Are you the wandering dramaturge? Mind ya business. Hey at least you’re contributing to the topic for once.
BLU as a Limited job was a terrible idea in my opinion. BLU was a respected job that has been in many FF games as an actual playable usable role to be used in any content/battle (not just as a mini game or side fling). BLU in FFXIV feels like the devs didnt know how to make it work so they just tossed out some half baked content so they could claim that the job was now in the game.
I like BLU, I really do, but I hate that they just couldnt be bothered to do it true justice and find a way to make it shine just as well as the other jobs. No one wants to be restricted and creating jobs for the sole purpose of a random content/mini-game style content is not how I want to see or play a job.
I dont much care if they bring out new limited jobs, but I hope they dont use jobs that were in previous FF titles that are beloved by many (like BLU for example).. If they must do it, I hope they create something entirely unique. A new class that no one has ever seen in any prior game. The crushing realization that BLU would just be a "gimmick" or "side content", really left a bad impression on me.
If BST ever gets released it best not be as a limited job.