Everything was fair
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Everything was fair
FATEs feeling more immersive at times and impacting the zone itself. Southern Shroud is my favorite FATE zone because of the Red Belly fort and the series of FATEs that gave you the chance to drive them out. Followed by the series of FATEs where they try to take it back.
Also East Thanalan where beastmen try to abduct citizens from the bridge settlement and if it's failed you get a chance to free them
It's also been mentioned a ton already, but some raids levels with more than just boss arenas.(T1,T2,T6,T9 Special shout out to T4 for the threatening level of adds in a gauntlet-esque fight. E8s adds is the closest I've come to enjoying trash in awhile.)
Dungeons with punishing mechanics (Amdapor Keep pre demon wall nerf)
Give me a dungeon-like raid where if you wipe you start back at the beginning.
...Was it, though?
/memories of GL originally not affecting a handful of skills, our strongest skills being cross-class GCDs to spam at high TP cost, and our maximal dps still being less than most DPS's even after having fully ramped up and being played optimally.
When falling off the arena meant you were unraiseable (Titan Hard/Ex & Levi Ex)
I miss Raging Strikes
The game felt more like MMORPG, than one time rollercoaster, that don't even have depth behind it, just flashy stuff with a story. Devs really tried to create living and breathing world, with some unique and deep mechanics like crafting.
The raids looked like raids, even if they cut them on parts. Now we have just bunch of trials without actual environment.
3 dungeons per patch, which had at least some difficulty.
Tanks had to manage their aggro, different buffs, cross skills and even stats. Game just had more depth into it and didn't tried to please everyone.
Coils...
:'(
I had a love/hate relationship with that. On the one hand it forced people to get good or be left out of content. On the other hand it got REALLY aggravating when all I wanted was a Titan EX clear and the ever present latency issues ensured people were being knocked off left and right, even if they reacted to dodge the landslides. I felt Levi EX was pretty fair by comparison however, since you had generally enough time to react without lag killing you.
3 dungeons per patch.