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Since we're heading most likely heading into Garlemalde in 6.0 I'd like to see more jobs focused on the plot similar to how 4.0 did it.
So in that idea I'd like to see:
Chemist (Healer): Using scientific research to make potions for heals but can also throw out ones containing dangerous chemicals for attacks. I could see it being similar to AST with buffs for pots (Like Quickthinx's Gobbiejuice) but on a much smaller scale. Could involve rhythm in the game or remembering formulas to offer specific pots to use.
Geomancer (Healer): They've been throwing hints with this one since the AST 60-70 questline, but I'd like to see a take on it. With WHM's gutting of the majority of it's elemental skills in place of light based ones, I could see Geo becoming the new staple of elemental magic. I'd like to see them with a bell or charms and they can put up incantations that give off aoe heals or offer buffs for allies.
Green Mage (Healer): Back when SHB was first announced and they revealed Eden they showed off the design for Gaia. She's holding a hammer and Yoshi-P made a comment that Nomura didn't know we did NOT have a job that uses one mainly. He really went on this comment for a while and it's something really specific to mention since these designs have to go through multiple approvals to get greenlit. So the fact it's there made me think about the idea of a hammer wielding job and the main one in mind was Green Mage (which uses hammers and maces). I can see them being the first melee healer in the game and using the hammer for a skill to maybe whack someone with a huge heal and cure a debuff. Maybe.
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Chemist (Healer)
Puppetmaster (DPS)
We've got a billion minions and poppets in the game now. I'd love to see them integrated into battles, especially with PUP.
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The only one I wanted was DNC and we got it.
I wish THF was an actual job - I don't want to be NIN...
I guess Corsair?
Chemist could be a different kind of heal, too.
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We need a maiming job, some melee DPS that's not an eastern themed job.
How about a job with a scythe opposite of RDM? Melee range with magic limited ranged skills.
Or dual sword user with same idea but different weapon. (no, there are never enough swords!)
Lastly a melee Healer. That's right i want a melee aoe hot Healer that attacks to build up healing fields. Give them a double bladed staff/ double saber/ double voulge.
Something like:
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Chemist (Healer)
Occultist/Onmyouji (Caster)
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Time Mage (Caster DPS)
Mystic Knight (Meele DPS)
Also would like Chemist (Healer) and Beastmaster (DPS) later on the road too :p
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Spiritmaster(healer): asks spirits to buff/heal allies and protect people from monsters, weapon being a bell or mace
Historian(DPS): Uses the past to protect the present, calls forth knights/swords/fairy tale creatures to damage their enemies, weapon being gavels(small hammers)
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Sage (Healer): A healer with a more offensive moveset while not healing although nothing on the level of actual dps casters. Their offensive abilities should come at the cost of having no regeneration or shielding in their healing powers. Inspiration from Leonora of FFIV: The After Years
Beastmaster (Melee DPS): A whip using type that works in tandem with pets, each pet having a unique moveset that they work with their own.
Cannoneer (Ranged DPS): A Physical variant of the Black Mage, not quite as strong but has more combo/proc based artillary gameplay, compared to BLM's buff maintainance. From FFV
Time Mage (Caster DPS): A far more buff/debuff focused DPS class, make enemies vulnerable to physical or magical damage, increasing the next few attack potencies/CD of their allies, some LIMITED Damage abilities of their own (Due to how it would create them as a static needed class if they were too strong on their own). From FFV
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Necromancer (Healer): A leech healer, uses scythes and heals by doing damage to enemies and transferring the damage as health to the healing target/party.
Exorcist (from Bravely Second, Healer): Focuses on Undo skills to revert damage/debuffs/death to party members rather than directly healing it. Can snapshot a character's status and return them to that status later with certain skills. Could instead be Time Mage with more time based manipulation added on.
Conjurer (from Bravely Default, Melee DPS): I imagine this as something like Ran'jit, where it would use summoned creatures to buff itself and for various attacks. Summoned creatures could fight alongside you and you fuse them to yourself to give you access to stronger skills temporarily. Obviously the name would not actually be Conjurer. Maybe Spiritmaster (even though that's a different Bravely Default job).
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As much as I enjoy a new job or class like everyone else, I would prefer they give more depth tot he ones we have now. So what is going to happen when there are a lot of classes (we have quite a bit already), well if you are unclear what happens, hop over to World of warcraft. They become impossible to balance out, they are nerfed into simplified mode, and become more and more homogenized where everyone can do the same things, but they swap the names around. Oh wait..that sounds a bit familiar right?
So my answer would be to take what we got, and build depth and make sure they know how to be able to balance more jobs together without butchering the heck out of them. my 2 cents :)