In that last interview with Yoshi, they asked about the leveling speed he said it would be toned down in 2.0.
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In that last interview with Yoshi, they asked about the leveling speed he said it would be toned down in 2.0.
Getting all your jobs to cap in XIV is more like getting all your jobs to 37 in XI. We aren't at the final cap yet, and won't be for a long time.
The content we are getting now is supposed to have broad appeal so it can give the most people something to do each update. Currently development teams that should be working on content and expansions are working on the redesign. I am sure that once that is done you will see content updates that include content aimed at a broad range of player types. For now just enjoy what they are able to give us each update. Its not the end of the game it's just the beginning. Windurst wasn't built in a day you know.
It doesn't mean that, but in this case it is true.
Leveling up in FFXI was quite literally more challenging than leveling up in FFXIV though the differences are minimal unless you talk about soloing.
Honestly, do you not remember the Goblin Smithies at that oh so very popular camp in Yuhtunga? How many times you'd get dead pullers. Links in Garliage, trains in Crawler's Nest and so on..?
Leveling in XI was brutal compared to XIV, not to say that it was hard because it wasn't but this is definitely some carebear stuff in comparison. And then if you want to talk about soloing... that was quite literally more difficult as well, try killing several even match-tough enemies in the 30s range in each game and tell me which it is harder to do it in (generally speaking).
So lets not even try to go there, normally I agree with you but in this instance I believe you are dead wrong.
I was just wondering if the OP character is his/her main character or just one used to post with.
This game had pretty much nothing to do but level for two years (two years....). That's the main reason everyone is capped, what else were they supposed to do?
P.S.: I wouldn't compare multi-group content to single group content.
Not to mention going after the DoL/DoH achievments, go ahead and add on another 3-6 months of chasing those bad boys.
I think it is possible for them to make XIV more difficult without adding time synchs. What most people don't realise is I am sure SE has more difficult content planned, but they can't add things from the top down. Wait for 2.0 and then wait another 6 months after that for them to start actually releasing 2.0 content, and THEN we can have a conversation about how difficult the game is or isn't. So much of the games current state is still left ofver from the old development team, its not at all fair to try to judge it in its current state.
FWIW... my first 50 took over 2 months.... (That was the norm back at launch)