While I agree, I can't help but point out it'd be the opposite of what happened at xiv release which had no quests or alternative content :P
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A dynamis-like content would be nice.
But i don't see it happening anytime before 2.0
Crystal Tower.
Doing one thing that takes 4 hours, or doing the same thing 1 hour at a time over and over for four hours.... six one, half a dozen to me *shrugs*.
However, if there ever would be "4 hour long" (or something longer than 1 hour, w/e it may be) content/instanced raid, etc., it would be nice to have it be "savable" in that your progress is saved so you don't have to do it all at once if you don't want to (of course, if you want to do it all at once, have at it), but have it reset somehow if you wait too long to finish it (one day, 3 days, one week, two weeks, one month, w/e, etc. etc.).
Either way, hopefully 2.0 doesn't just consist solely of more of this "1 hour, but 25-min speed-run for the 5th chest, instanced raids" that we have now - which, I'm equally hoping is really just filler content until 2.0 anyway. XD
I liked this.
I liked the shit out of it.
Yes please
4 hours? LMAO! Most people who I know play can't sit still for 1 hour, mus-less 4. Not to mention that'd be hard to plan (because of pst - est) you'd have to start it silly early or late.
I'm just saying, it's not a bad idea but it'd be hard to work with and rather limiting, especially with 16 people. :(
Coming back to this thread.
A four hour time limit ~ four consecutive hours is usually not good for even one player. Trying to balance 16 players, even on a weekend, isn't an idea I can agree with.
From companion/spouse-aggro, kid(s) aggro, pet(s) aggro, 5-minute power flickers, an overrunning toilet that needs your attention, computer flaking out, staying up unhealthy late, limited smoke and chocolate breaks, having headset on for four hours, talking for four hours (leaders, co-leaders), toaster-aggro, random game crash, random disconnect, underwear durability reaching 0, etc.