Ya'll can thank SE for making healers unfun to play resulting in a healer shortage.
Sure they're balanced, but they're not fun and are generally boring.
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Ya'll can thank SE for making healers unfun to play resulting in a healer shortage.
Sure they're balanced, but they're not fun and are generally boring.
A lot of that has to do with their own stubbornness. Why destroy Astro's utility when they could have just given White Mage some? Because they won't let go of White Mage being a "raw healer" even if it meant slapping down the other two. Likewise, people wanted Dark Arts to not be something you constantly spam. They didn't ask for Delirium to become a crappier version of Inner Release. In fact, most Dark Knight and tank mains have been begging them to go back to the HW version. Some homogenization is fine, and even necessary. But they took it a little too far imo.
Haven't made it to Titan Savage yet. Still working on Leviathan savage. Having to fill in because your static tank goes MIA for 8 weeks is a huge set back.
o.O
On what Data Center? There's regularly 30+ PFs for Titan Savage on Elemental. Every day, and that's not exaggeration.
Perhaps you limited your PF to world only or something? Or you play at 11am or some weird time?
Also, the healer slots are usually the first to fill on Elemental. Last to fill are ranged dps and caster.
Congrats on successfully making a yet another stealth healer complaint thread though...
Homogenization is probably the easiest route to achieve job balance, hence why they took it. Personally I don't believe it should be the overriding goal in job design anyway though, some jobs being stronger then others while having each job be more functionally unique would be far more preferable to the direction SE is taking things. I don't see a problem with some jobs not being a good choice for speed runs or world first as long as all jobs are capable of clearing all content in a reasonable amount of time.
The problem with Pugs is that one bad egg ruins the batch, and unlike in a normal group of organized players, there is no system to keep them out. This happens a lot in the PvP system where someone you dislike who will sabotage you can end up in the same group multiple times, simply because there are so few people doing it. The other problem with Savage is that pugs have a filter effect, where teams of the most effective players generally push through until there are not enough effective players to progress through the content. This often leaves just as many players who can do the content out of luck, simply because the majority of players who know their roles well already passed a given fight.
But to be frank, this is a problem caused by the "hub world" that developed out of the 2010-2015 mobile push. A lot of companies wanted the quick money from tossing a huge net and getting a lot of casual players doing day 1 purchases, then having those same players spend countless hundreds on the cash shop goods. WoW fell pray to it during Warlords of Draenor, ate the losses when the market rejected it, and is only recovering because classic WoW undid every crappy decision they made in the last decade. EA and other companies are now facing the law catching up to them from trying to play casino antics in their games, taking the cash shop idea way too far.
The problem with Hub systems is that they paradoxically make the game less social. There is less organizing around groups since the game will take care of it, and people depend more and more on the hub system to act as their referee. This leads to people not doing the traditional content because the makeup of the players change. You get more people that are busy daytime workers with little evening time and/or can never commit to a regular raiding schedule. Then the developers keep nerfing content and catering to this group, resulting in a lot of meaningless fluff. To this day, I've never had a strong, positive memory from an MMO where they pushed casual content like the treasure maps and hunts over emergent gameplay experiences, such as running away from a pack of angry wolves because they can actually kill you and they group up. Or having someone yolo a boss fight because they go into some egg nest and hatch a huge number of babies, then you all are running screaming around the place and somehow manage to win by luck.