Respectfully disagree here, I love new MCH and feel like it's now how MCH should have always been. Guess you can't please everyone.
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Given the overhaul I can certainly see why people would like old MCH better. But I like the new approach and all the different machines. Though I'm also just more interested in the Edgar exque approach than focusing on the gun. The gun itself is the least interesting part of new MCH for me.
Trust me you are in no way alone, people have been asking for that for a long while. It's just never gonna happen. SE would 1) have to literally retcon the entire job's story, and if there is anything we have learned is that SE views story and lore as the most important part of the game. And 2) This would upset the players who have grown to and love the idea of a Bowman Bard, and have gained an identity with the job for over 6 years. The job has been one of the most popular jobs since day one, and they aren't going to upset that with such a drastic change.
It's smooth, it flows well, it has good busywork during the entire thing that feels impactful and gives an otherwise 2.5s GCD class a frenetic pace, its class theme is dramatically stronger, its burst window is easier to set up and execute because it's no longer utilizing terribly designed job mechanics, the new turret and automaton system feel amazing and less forgettable. And, oh yeah, it beats Summoner at its own game, including as a pet class because the automaton queen doesn't drop GCDs from moving and will falcon punch its way across the map to hit with its autos, in addition to it just flat out having the right amount of skills to track without getting overwhelming or punishing about it.
The only thing Machinist flat out fails at is being lag tolerant.