personally i want to say thank you to all the devs and staff that put it together and worked so hard your effort is beloved. also i want to offer a solution to the healer balancing issues you have i suggest majoring whm= as you have with large healing spells with hefty mp cost and mid sized regen with reasonable mp cost - for sch = add durability to their shielding as they are not large heal proficient and don't focus on damage equaling their healing their shielding should be on par with whm magnitude of heal - so one majors healing the other majors shielding = now for ast = since it does both its magnitude should be less then whm but more then sch for healing and less durable shields faster cast time - that will make it equal to both as a jack of all trades master of none - the next healer job could center around damage to heal =Example : lets say you name it sorcerer/sorceress = a rendition of the ffviii boss damage out would be converted to healing in by stance - this way in stance the healer can help by adding small damage and giving large heals and out of stance focus on dps - the healer would complement any of the 3 without overshadowing them as they would require the stance to heal others outside itself . Since you already have sorceress gear templates from ffviii im sure creating male ones wouldn't be as big a issue and you can simply re-purpose modified ffviii concepts to get a look for it . hopefully that helps and takes some of the stress off with developing and balancing the current - of course the particulars are under your per-view this is just a general direction idea .
