That suggest your graphics card isn't the bottleneck - assuming you didn't upgrade the rest of your system with it.
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That suggest your graphics card isn't the bottleneck - assuming you didn't upgrade the rest of your system with it.
Well i have a AMD 955, 8gb of ram and two WD 640gb on raid 0 that tops on 200mb/s of read/write. My cpu playing FFXIV is around 50% load and the GPU goes from 30% (outside ul'dah) to 90% (on ul'dah).
I tested and i tryed chaging a lot of configuration and nothing change the fact that i have 30fps~ on ul'dah. I test my new GPU with a few others games (MW3 and AC:L) and they run flawlessly with all settings maxed (even AA @ x8).
Strange, I have never really noticed a performance difference in or around ul'dah so I've never bothered to check what my usages and I'm running a substantially less powerful card (560ti OC) - that said I'm not running the game at absolute max settings.
I did notice a substantial performance increase when I moved my install to an SSD though, I think it relates to when you load an area full of people the game loads all the armor and weapon models off disk so your frame buffer size makes no difference to performance. Raid 0 is fast but 200mb/s sounds fast for two even top of the line drives in random read/writes, is that sequential performance? If so that isn't what the game will get when loading resources off disk.
In case that sounded condescending I will just say here I'm not trying to be, I'm doing some upgrades and am genuinely curios as to where the bottlenecks happen.
Yes, is sequential reads, on random reads i get something between 100 and 150mb/s depending on the file size, anyway i notice when it load characters that i get a little freeze on the img but it don't happend again after it load all the characters (i guess that leaves the models on memory). I'm about to buy a SSD to put FFXIV and Tera there. Yesterday i tried a few ati drivers to see if it was that that was making it go slower and nothing change, i tried 12.1 (the one that come with the GPU on a cd) and 12.2 pre cert.
I guess i'll have to wait to 12.2 proper release.
BTW i'm using fraps to check the fps.
I'm using an AMD Phenom II 965, AMD radeon HD 5870, 8gb RAM, and now an SSD (Which didn't increase my frames but lowered by overall load times by a little) and I never go below 45 FPS with 1920x1080, Draw quality 8 and everything else maxed (And like I said, I got the same frames with Standard HDs)
The PS3 is very limited, it already was an issue due to once again, sony's poor memory design (at least the PSvita actually comes with more).
However the new engien will allow better visuals on current pc's at a lower hit, and decent on the Ps3. They stated it will be very scalable and users can adjust it on the PC to match a wide spectrum of systems.
The thing that is affectign the PC now is load zones will return to make enviroments more varied, and the ps3 simply can't handle smooth transitions like PC's.
I'll be suprise if the PS3 can handle true 720p with high detail at 30 fps.
Do this. Go to a PS3, insert Uncharted 1, 2, or 3 (game) into drive, play... if the graphics doesn't look like that... it has NOTHING to do with PS3 limitation. Plus 30 fps isn't too bad.. you'll see when you play the titles I mentioned above ^.~)b
uh... majority of PS3 games are played in, "true" (lolwtf) 720p