For a game that last 120~ hours, yes. But for a game that you play for indefinite time, no...
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Because they were not hard. In any MMO figuring out a "main" boss from content is trial and error, but the sheer challenge is different from doing it multiple times.
Ifrit was not hard, the animation lag was and that's not a real challenge, it is crappy programming.
Moogle was easy because it didn't revolve around the moogles using animation lag to their advantage.
Pandy Warden in FFXI was hard, even though the two hour kill strategy was solid it still took an immense amount of skill of 18 different players.
Absolute virtue was also hard, as well as Vrtra, Nid, Byakko, etc.
Gath's 1 gil is worth more than your 1 gil.
One of the main reasons why the moogle and ifrit fights feel tedious is because it's the only thing to do. It's obviously going to start feeling tedious after doing them for three to six months over and over. I do want more challenging content as well, but this is just filler content. That's probably why the loot system for these fights are like this. They're meant to last until they add more content.
Oh...and....yea..... it's not hard keeping mp up as a thm in the moogle fight.
Gath...you're a legend...man...
Pandy Warden in FFXI wasn't hard, it took a total of 3 attempts for the first kill iirc. It took so long to kill because it takes forever to farm all the pops. If they let you re-attempt Pandy Warden multiple times they are joke.
It's also took immense amount of skill for Ifrit/Moogle but it was faster learning curve due to multiple attempts, practices makes perfect.
Absolute Virtue wasn't hard, it was impossible. It was a troll attempt by Tanaka, it wasn't killable without wall of justice.
Then, they nerfed it and it was killed right away with KC DRK burn. They rebuffed it and it was harder because of partial resistance to souleater, it was mindless burn. LOLDIFFICULT. (this was all on lv75 era, i quitted before cap increase)
I admit Vrtra was hard, but it was due the amount of players u needed back then and to make sure everyone is on their duty, it was overall exciting fight.
Nid? Lol. Lol. lol........ Cmon now..
Byakko wasn't hard either, just need to be on balls with cures and multiple stuns, and getting lucky on byakko's triple attack, there was no real strategy, just stay alive.
While I personally do not fall into this category. There is a very very large percentage of the population who think Both Ifrit and Moogle are hard.
Please keep in mind, just because someone taught you how to do something the easy way, doesn't mean it's easy. If you want more difficult fights, stop looking up the easy strategies.
So, let's set 24hr-72hr timer to every upcoming content? because the reason it wasn't tedious was because you don't repeat it alot of times per day, also make sure the NM is open-world so u can have some competition because less fighting means less tediousness, waiting is fun.
and if farming keypop for PW wasn't tedious, i dont know what is because the only reason PW wasnt attempted alot of times was due to the tediousness to farm the popitem.
The only thing they got it right was Limbus in terms this type of content, it has just the right amount needed to pop Omega and Ultima.. the 72hr entrance was still a ckblock but it was overshadowed mostly because FFXI had alot of contents to go around per week.
Salvage was fun and difficult but droprate was in general turned people down, it has the same tedious-ness as Primals due to drop rate.
Nyzul appealed to more people because droprate wasn't shittastic, but it wasn't a challenging cotnent.