Aurum Vale isn't that bad as long as people have alright situational awareness and at least have a tank or healer or heck if you're lucky and have a blm know their job. You have to go slow in this and Dzemeal as these two can pull themselves where wandering mobs can get close enough in range to someone who's just at wrong spot that they sight agro. They're not even as bad as pre-nerfed Amdapoor Keep and Pharos. Though Vale might be tougher as a sch since they don't have Lustrate as there are times where some tanks have their hp yo-yo due to one of the three reasons why a tank dies in that place. Those being undergeared, inexperienced, or arrogant/impatient.
You're also wrong about ignoring enmity as there's only one boss in the game up to that point where it doesn't care and that's the Golem boss in Temple of Quarn. I also get that you mean no aoe markers when you talk about no telegraphs but again there's only one boss that does that and even then it still has visual clues and if you're also talking about the last boss I don't count that as ignoring enmity as that's a scripted move they'll always do. Also SE did away with a lot of things effecting pets so that smns and schs can focus more on other things. No incentive to explain? Wow that's probably one of the few places I do explain specially if people have asked or wipes have happened.
