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Originally Posted by
supaiku
Are you seriously comparing gatherers/crafters with battle jobs?
Yes, yes I am comparing the two. Because just as DoH and DoL are separate from DoW and DoM, so are these new Limited Jobs. It's its own thing, not to be lumped in with DPS/Healer/Tank.
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Yes, you can play these classes solo, but they weren't implemented in the game with the thought of being limited to solo play. You can gather items and sell them on the market board, making someone else happy with giving them the item they want. You can purchase items from the market board that others crafted / gathered. You can trade with others. You can help the battle classes getting better equipment, for example when a new raid tier is released and all the raiders want to get a higher item level with crafter gear.
Sure, you can do all of those things. But every example you just listed is not required to progress in those classes. You don't have to sell a single crafted or gathered item to gain experience or do quests for any of them.
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And you can't progress in this game with only playing crafters / gatheres. You still need your battle class to get through the story. And the battle classes are the main point of this game, not the crafters / gatheres, they are more on the support side, helping you with getting equipment / money / glamour or whatever.
So you can't use BLU to progress in the story either. I don't really see the problem there, since my comparison here is of other jobs where you can't do that either. It's possible it exists, but I haven't seen a trove of posts where people are complaining they can't have their Botanist go through the entire main scenario. That's what my point is, to not lump it in with DoW and DoM.
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But what is the purpose of BLU? It simply doesn't have one if it stays limited forever. Why get all these great skills from enemies if you can only use them on low level unimportant mobs? You can't complete the story with it because of the level cap. You can't enter palace of the dead or heaven on high (as far as I know, correct me if I'm wrong). You can't raid. There isn't even a reason for bringing a BLU in pony farming groups ( for example), why bother with a level 50 BLU when you can simply take a level 80 BLM? Sure you can do that "for fun", but that still is only possible if your team mates agree and don't kick you.
The purpose *is* to have fun. Obviously, I think this concept has a lot of potential to be fun in its own way. Maybe my threshold for being entertained is easy to meet, I don't know. The job sounds like it does what Blue Mage is supposed to do. I don't get myself hot and bothered over not being able to take it into that other content, because I have other avenues to get into those should I wish.
But let's think on content itself for a moment. Raids, for example, are very little about the unique qualities of each job and are mostly about the unique qualities of the fights themselves. That's built out of necessity, because in theory, each job should be able to succeed in those situations. To me, it's refreshing that SE is thinking about developing job-specific content where the emphasis is on your character's abilities. I don't see how that works if you have a party of diverse jobs.
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Don't get me wrong, I like the idea of getting my skills from enemies and not just by level up. But if I get these skills, I want to use them. I think currently it looks like this will happen: people will either ignore the job from the start or get all the skills and then don't touch BLU again until new skills for it are released, because they can only use it for content they already did 394834 times. Of course this statement is a bit extreme, but I think it's a possibility.
You will get to use all those neat abilities, but apparently not in the way you want. I still think it's far too soon to pass judgment since we don't even know fully what the content BLU does will be like.