Originally Posted by
Malkria
Knowing how to make a job functional is NOT the same thing as having things like mobility. Moving during GCD is yes an option...but it isn't actual mobility it's simply moving in stutters during GCD. True mobility is being able to move AS NEEDED WHEN NEEDED without losing to much momentum of the job, which is the core mechanic of this job...keeping momentum up. Knowing the fight, and all of that, is mearly another way of stating the obvious in that the job is meant to be played full momentum and the DPS is built around that. But as I just wrote in response above, you can have that while still allowing actual mobility to be a thing of the job while at the same time keeping to a turret playstyle. It isn't really that hard, and hell I came up with that AS I TYPED IT.
So yes, I understand there are ways to make the job work around the way it is build...that was never my point. My point is that the job just doesn't mesh well as it is built with the way the game is built. BLM would be perfectly fine in a game like WoW where movement isn't really a thing. But in FF14...not so much; and while knowlage does factor into it that doesn't excuse the basic fact that the design simply does not mesh well with the game design. Which even when 'dumbed down' as it is now anyone with basic familiarity with game design could tell you.