At least we're on the same page... you took a few weeks to catch up though.
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levels of mad raising rapidly.
Im sure all these little kids got trophies in thier park in rec sports leagues for last place. Win or Lose get a trophy! Thats the mentality gaming has stooped to.
I'm thinking long term... It may be easy for us right now due to the level cap, but come 2.0 and level cap increases I -think- we'll see what separates the boys from the men.. so to speak. I like all of the additions stated thus far as it shows a long term goal. Be wary of the tunnel vision.
I have to ask if you read anything that was posted between the two of them?? I probably would not have said it the same way RemVye did but I will say this... I think RemVye is pretty right and Kairyu needs to take a few deep breaths and relax. He is clearly getting way to angry over this issue and is taking the game way to serious and personal.
Oh wait I forgot that's how you humans pretty much take everything... never mind...
The cat is bemused =-.-=
There is nothing wrong with this feature. I have seen it used in several other MMO's I have played.
Now before you try to bash what I've said, take these few things into account.
1. Extra exp is always a nice bonus, especially for DoL classes, as they take longer to level.
2. To get this bonus, I would assume it would mean time spent OFFLINE. This will give an incentive to people to play the game 24/7. (Anyone from FFXI should know where I'm going with this.)
Now dont kill me here but I'm gonna kind of explain how it works in another game I play.
After a period of being offline, you get this buff which gives you extra exp from ALL sources, and as a secondary incentive, it also increases the drop rate of items by 5% while active (yes i know its a little off-topic, but hear me out). It basically adds an extra 30% exp to everything. Quest exp, gathering, mob killing, crafting, you name it.
How the game determines how much of that exp bonus you should get is determined by how long you stay logged out of that character (in that game the buff is not shared account-wide, think how anima works in this game). It's shown as a green bar when you hover over the icon, 100% to 0%. As you use this exp bonus it drops, and if it hits 0% it disappears until you've logged out long enough again. Too easy, you say? It really isnt that simple. In that game it takes 48 hours Earth time to fully fill that bar and when you're constantly getting extra exp (think parties), you'd be suprised how fast it wears off.
So basically, I'm sure SE is just trying to fit in with the modern gaming community. It gives casual players a better chance to stay on level with the rest of the hardcore players. After all, this is NOT FFXI, as much as some people want it to be.
(Pardon my excessively long post...)
Great, the world is going from socialized medicine to socialized XP......