Having to use less buttons does not make the content any easier, it makes your character easier to play. IMO thats a good thing to a certain point becuase the challenge should be the content not playing your class.
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Our experience with this game is so similar it's scary. I did arr as a bard then I did Hw and Sb as a red mage and it took most of a gaming day to get past Shinyru. I spent the first week doing Hw content so this was week two but everyone was still new. I cannot commit to a raid team for similar reasons as yourself but I have done everything before savage and I think this game's mechanics are harder than WoW. I need to look at my hotbars to see cooldowns and procs so it's hard for me to also look at the creature I am fighting and a lot of creatures in FF14 have attacks that you need to read the screen for, such as charming eye attacks. In Wow I had audio cues to help with these but in ff14 I do not.
This is more like a balance problem. The people who paly this game casually and don't go for the hard content is higher in number than those who go for the hard or even medium difficulty things. Right now, only Omega 3 and 4 savage and Ultimate is the harder content, the Omega 1 and 2 savage and Shinryu is the "medium"content, and the rest is the "easy" content. If you pay attention, it is more or less in the same proportion as the community game-play style proportions (If we use the casual, mid-core, hardcore "classifications,"). I must say that maybe is the "medium" layout the one who should have a bit more of content.
I am not the one you mentioned but I did play other MMOs before this game yet FF14 with its battle system was still new to me. But people can learn how it goes if they take their time and want to learn. Between lvl 1 and the last 70 trial of the SB story is a big amount of content where you can train to get better. But if someone still does not know what certain basic mechanics are doing and cant at least do the basic of their job at 70 I do kinda wonder if they are lazy or not. If someone has a disability that hinders them that much (so that they cant even do the basics) they should inform the team about it. I am quite sure that most would be much more understanding if they know about that.
In the end this is group content and most people would not even say that you need to be a pro and perfect at it, but its just utterly frustrating to wipe countlessly at lvl 70 content because the person is just really bad at their job. This might sound harsh but if you cant even do the basic stuff and at least carry your weight at 70 then one would question if that is the right game for them.
(And no I am not a raider, I dont do savage content, I am more of a midcore casual gamer and I dont have a high bar set for others but I am still quite shocked how some perform. Its just bad when you kinda question how they are even just doing such low numbers or are constantly dieing over and over again to the same mechanic)
Give us farms like with Harvest Moon games, add a Shepard class and us casuals will eat it up.
People seem to fail to recognize that casual players make up the bulk of FFX!V's subscription funding. Trying to impose personal play-styles onto others in DF has just been hurting the community.
Personally I find this game has gotten so anti-social recently, I feel like I may as well be playing a single player game.
If anything I expect them to make more casual friendly content, even some content that encourages people to play tanks and healers more
People can be casual without being inherently lazy. Casual =/= laziness. And, sadly, that is the connotation that “casual” has anymore, because people use it in arguments like this trying to defend poor/lazy play. Whether you are intending to do that or not, I can’t say, so I apologize if that’s not your intention, but a lot of other people have used “casual” in arguments like: “this game is made up primarily of casual players so stop trying to make things harder so that casuals can do it” or “make more content for casuals and that casuals can do”.
There is also the failure to see that there is a middle ground in terms of difficult: take some of the posts in this thread and others, where people claim that anyone asking for “harder” or “more engaging” content are automatically demanding that it be “Savage tier.” There is a middle ground between “easy mode/Baby’s First MMO” and “savage”. Making content “more engaging” is not going to “scare away” the casual players.
“Casual” means people that play this game infrequently or on a more casual basis: perhaps a couple hours a day/couple days a week, or the like. “Casual” does not mean “faceroll easy” or “lazy”, yet it tends to be used that way.
Please don't use disabilities and disorders as reasons to set limits for anything. Most people with either don't like that kind of association in the first place from my experience, myself included. Actually people overcoming their supposed handicaps is a thing. The only limit you have is the one you set for yourself. All through heavensward and some of 2.0, I didn't raid cause I have essential tremor in my hands, arms, and neck and its made worse by high concentration and situation intensity. Keyboard and mouse was way to aggravating, eventually plugged a PS4 controller into my computer... Fast forward to today, currently tanking for a casual group with some friends in it and we are progressing o3s.
I can appreciate a discussion of keeping the dungeon content at current difficulty but using handicaps and disorders as the means to an end is the wrong way to go about it.