Prease be patient.
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Prease be patient.
Quit trolling. Play your freaking SWlolTOR if you're "into that", but just stop trolling here.
I cannot wait for the day that we get rid of non-paying players and these worthless threads.
I would like this too, OP, and have suggested it before.
http://forum.square-enix.com/ffxiv/t...721#post467721
This is more of a general topic, rather than just MMO.
Mainly, it's about story telling. Over the years, the introduction of voice actors for story has increased. Probably most noted by BioWare games of late with their dialog wheels. It's a method which is enjoyable, but for me tends to lose it's novelty after awhile. Such as it reaches a point where I rather just quickly read the text box below rather than wait for the NPC to finish talking.
So lets take some other games which heavily uses voice acting, graphic novel games, graphic adventure games, or even RPGs such as Corpse Party, Monkey Island series, or the old Fallout 1&2 games by Interplay and Obsidian. As enjoyable as it is to sit back and hear the narrative, the main selling point of the game is the adventure you take, which unfolds with the story.
Now, story telling is quite important, just take a look at Heavy Rain. But remember we're not here to watch a movie. We are playing a game. It was much more enjoyable with the interactive moments of Heavy Rain than it was to just watch people talking back and forth. The voice acting is a tool to aid story telling, it helps convey the expressions of characters which can be lost in text, but they aren't core game mechanics. No matter how great the voice actors are, if the story itself is lacking, it wouldn't make it any better. (Just take a look at bad movies)
The problem with voice acting in MMOs, is that the thousansds of npcs around. It would cost them litteraly millions of dollars in 3-4yrs to pay voice actors for every npc, they could aliviate this with reusing voice actors, but we all know what the community thinks of reusing things, see copy/paste commemts.
The fact is voice acting costs alot of money, if they reuse voice actors everyone will complain that npcs sound the same, fully voice acting mmos will drive the price up alot, you wanna pay 1.5x as much for the same game, just with full voice acting so SE can pay the actors? Or you wanna see the same voice actors used for 50 NPCs?
The problem with systems like this in MMOs is 90% of the population don't read quests so they will just end up spamming 1 and the devs will end up balancing the system for them. I think SWTOR quests are a neat idea, but one of the reasons I don't like bioware games is because I don't like having to read a book while playing. If you want to put a lot of literature in your game, do it like WoW or Skyrim with optional books you can read around quest NPCs or like FFXI did with cutscenes.
I only played SWTOR in beta, so I can't comment as to how it is in release, but in beta only maybe 1 in 20-30 quests actually made a difference based on the decision you made. Which really drags the system down to the level of just spam 1 to get through it since the impact is minimal.
Of course if they did implement something like this not every NPC would be voiced. You wouldn't walk up to the repair guy and have him chat with you for hours or anything. Just quest npc's and main story line npcs. If they did add voiced for more than that it probably wouldn't be much but a "hello adventurer" or a "Praise be to the twelve"
Hello Folks,
While making suggestions to improve FINAL FANTASY XIV is encouraged, discussion of other game titles is not allowed. We will be locking this thread, at this time, due to this reason. We will keep the thread open to offer our Development Team your ideas, as some are valid.
Thank you for your understanding.
-Senior Game Master Jhanaka