The server's been closed to character creation for years, but they still took money for transfers, which helped exasperate the problem to its current levels. What's disgusting is your lack of self-esteem.
Man, the replies in this thread are saltier than a bag of chips.
Oh, well you see, I was implying through analogy that the prior poster was a doormat. I can definitely see how that went over your head, though.
Uh, how about "closed means closed"? Not "Closed means closed unless you grease our palms." It's needlessly greedy and ill advised, considering the results.Quote:
I don't ever recall SE telling players to transfer to Blamung. Not a once. So how can you blame SE for people transferring to Blamung when that was completely up to the players?
Ahahahahahahahahaha!
Damn dude. They didn't "take money" for transfers, people paid for them. SE is a business. And Character Creation was closed for most of the day, but it wasn't completely closed. It never has been. If it was then they wouldn't have mentioned completely stopping character creation and transfers to Balmung until it stabilizes. They are now offering free transfers and other incentives. Not taking it but complaining about how populated Balmung is is not SE's fault.
Balmung at its finest though. Keep it up.
The last part of your post is such a desperate attempt at attacking me. Hilarious.
Man. You mad though.
Balmung is full. That's a fact. Nothing can be done about it until people either leave the server, forced or not.
Yes, we have incentives. They suck. A million gil barely covers the costs of the rooms and stuff I've already bought. Most of my classes that I play are 50+. I have the mount and no need for more chocobo feathers.
If I move, I lose my apartment, my private chambers and friends. I lose my FC, if they can't move and keep the house.
I, as a roleplayer and someone who actively PvEs too, have zero incentive to move. Queue times have been an issue, but they got fixed. They haven't this time.
FC Transfers, Housing Allowances/Reservations, and a new world that Roleplayers can call home, officially, is sort of what we need. 'A roleplayer's preferred world' type deal. Mateus isn't that answer.
Point is, Balmung is full. Roleplayers would be more willing to move, if we had help setting up a new home, and tools to get our stuff back. Balmung wouldn't be full anymore.
They should start randomly deleting characters on overpopulated servers. Give people an announcement a month before so they can jump out. Those who dare to stay will have to suffer the loss of progress until population has stabilized. If that's not enough incentive, I wonder what people want
Problem solved
Uh, no, they accepted money for a service that compounded their server's congestion issue. Their business model, thus their fault for the results that followed. Or do you mean to imply that because it's their business model to accept money for backend character creations, that makes them without fault for their current difficulties? What kind of objectivist nonsense is that? "The MARKET is always correct!" You're aware that the amount of money they're currently losing in free transfers is probably going to dwarf whatever profit they achieved from these shady dealings, yes? But it's Square, they're used to losing money by accident. Been a company hallmark since 1999.
The last part of my prior post was a clever refutation of your simplistic thinking. And it was hilarious, thank you for noticing.
Lol, you edited to call me mad, because you were mad. That's cute.Quote:
man. you mad though
Preferential treatment is the flavor of the day here..