Let me add to your statement.
Let's use your numbers. 10k allowed, 12k trying to get in. Now what happens if there are 2k in the server afking when this happens? *That* is what this is designed to fix.
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Will it really be a non-issue though for DPS that sit in a DPS queue for over an hour hoping to make it into a duty before the timer kicks everyone?
I waited 75 minutes tonight for Expert Roulette. 75. Minutes. At 11pm my time (CST), so not even peak hours for NA servers. Meaning even if I attempted to queue in before the announcement, I would have still been in queue when it was announced AND probably when everyone was kicked, effectively restarting my DPS queue. Which, at that point, I probably wouldn't even bother--Verity be damned.
You know, after I sit in a log-in queue for several additional minutes after the kick timer resets.
Cactuar RARELY has queues (I don't count the silly ones of 20 people, because I can just hit "Cancel" and still make it in when I try again). The exception to our queues were the first few days of Early Access, and then it tapered off. Smaller servers don't even HAVE queues. Why punish all the servers for the few that are still so overcrowded, they're having these issues?
Quite frankly, this is a completely ridiculous measure.
People react as if the forced logout will happen during peak hours, which would cause long queues as everybody tries to log on again afterwards.
That seems unlikely to happen.
The forced logout will most likely happen during early morning or some other time when few people play. Then people will log on as they normally do in the evening spreading out the logins.
I.e. most players will likely not even notice this happening except for login queues being slightly shorter.
Everyone who complains about this. Go and thank the people who sit afk while crafting or interacting with an npc to avoid being logged out. Those people are the problems
You dont seem to udnerstand that when all the AFK's are gone there will only be a que to log people back in, not a que that waits for people to log out. Loggin 3k people in, probably in waves, will take a few minutes.
Waiting for 3k people to log out takes hours.
maybe if people would actually log off instead of sitting afk while in a crafting window they wouldn't have to do this?
The server will be empty. The queue will process ridiculously fast on account of there being space for you to log into. The current queue problems exist because there isn't space on the server. If this forced kick frees up even 200 places, its an improvement over the existing problems.
Of course there might be problems. There might be longer queues. There might be crashes. Thismight make things worse.
But if we're so paranoid that we'd turn away from a potential solution for fear of what might happen, We'll never find a solution that actually works.