SAM gets a weeb run and a katana meter. Seriously, what more could you want? A "teleports behind you - Heh amateur" move?
SAM gets a weeb run and a katana meter. Seriously, what more could you want? A "teleports behind you - Heh amateur" move?
Everybody seems to want these flashy effects, but forget that they're often lost in the rotation shuffle and become "just another action" before too long, as muscle memory sets in.
Another way of looking it is that with simpler animation it feels more natural for one to follow into another. Better to successively swing a sword than to be like whm and have one big flashy stone that appear ages away and then an unrelated windblast from nowhere.
No. I think it's just right. Understated, very fast and deadly.
Looks very similar to any of the other melee class and I happy with it.
It looked interesting enough for me and they definetly didnt show all of it, what i noticed watching it:
3 sen to open up each with different requierment to open up (When Yoshi opened upp all 3 for the finisher the order was Dark Blue - Light Blue - Red, 2 sen finisher was Light Blue - Red)
guessing it has 3 combos and finishing each unlocks a sen. This gives up to 7 possible Finishers
Red
Light Blue
Dark Blue
red + Dark Blue
Red + Light Blue
Dark Blue + Light Blue
red + Dark Blue + Light Blue
All things considered, outside of solo play, you really don't have much opportunity to enjoy that. Most of the time, that'd be because you either need to watch your surroundings or the flashy effects of others (be it your party/alliance, the mobs, and/or environment) conflicts with your own lol.
Nah, once I know the battle well enough I can do that even in Raids... albeit mostly on the first 20~30 seconds of the fight for most of them, A12S can be played like this on surprisingly a long part. It is pretty fun, I do recommend it, just make a quick macro for hiding/revealing the HUD and give it a try, the game feels so fresh.
Samurai looks pretty epic in my opinion.