Occupy Anima?
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umm k. get rid of anima's then give us op ports from a npc and give us some main teleports centered around the games vocal points and add coin ports to cities. and well how bout we just keep anima and it's the same thing as any other mmo. ty.
yes and no, you know the level when you get it, but where you turn it in at varies from city to city and rom craft to craft.
another way to do things, pick up a "set" of leves at the higher range at a time(for instance, when if you are 40, get anything 35+) and make sure you only get them in a "path" that you can run to turn them in
such as if im in uldah, i will take any in town, then i will take bb, db, hala, and bw
i wont get any at horizon or bluefog, that way i can make a straight choco run path to turn them all in
and if you add in an extra craft at the same time, it doubles up your leves so you make sure to maximize your time with running
but when you get to 40+ you also wont have a ton of choices for leves for some crafts anyway so youll be not be picky about their levels, so you may always be doing lower ones in some cases(which usualy are still in town too in most cases)
All of the players that still play game daily in my server seem to have issue with low anima all the time, I wonder if a lot of these people who want to have anima remove are casual who rarely log in and always have 100?
I always curious how many R50 they have, especially crafting/gathering one. (since PL make all DoW rank show nothing now) Or they simply ignore all of DoH, DoL, and pretend they not exist, so anima should be removed?
Another group of people is the type who max all already and I guess they have way too much time to walk.