Originally Posted by
Hyrist
Why would it be wrong? The attitude you are exuding is self-entitlement. There's no other descriptor. You basically make an argument to deny other people from content purely because you don't like having bad luck. That's a horrible foundation upon which to stand when it comes to game philosophy. If your enjoyment is fixated upon having something someone else cannot because of some arbitrary standard, then what does that really speak about the behaviors we're encouraging in game design?
The problem of loot and value needs to be re-assessed on a foundation level.
I've been growing into the philosophy of late that MMOs lately have had it backwards - Gearstats should not be the reward, but rather the preparation for the challenge. After all, if the true definer of the reward is supposed to be skill and dedication, then providing additional stats to only the skilled presses a hand on the scale of opportunity.
Instead of being upset that your trophy no longer has top stats (that was always going to happen anyways). Instead perhaps delight in the fact that there's another trophy out there to obtain - it's still going to be hard. Yes, some people will get incredibly lucky and get it sooner. But that does not devalue Alexander Weapons - that devalues Coven weapons. Alexander Weapons are trophies for those who work hard in raiding. Diadem weapons are for those who endured and got lucky in Diadem. Anima weapons are for those who persisted and worked their way up the Anima chain.
Three different methods, three different trophies. That's it. Obsessing over stats that never remain relevant for long really does put to question the desires of the person attempting to obtain it.