Wow just noticed that part after an reread, now i know why PGL INT is so high lol -.-Quote:
Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
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Wow just noticed that part after an reread, now i know why PGL INT is so high lol -.-Quote:
Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
Maybe I need to try it first, but I suddenly don't want to play a mage anymore, which was the only type I wanted to play...
Go into passive mode and stand there just observing. Woop.
Amen.
1. MP pot : Ether
2. Pray your pt have bard for mp recover and dont even pray, PT will have bard (next patch)
3. 5 toggle that consume MP are element dmg and kick and the one prevent move or use skill will be remove after use a skill so np. At best you only active 2 and the 3rd will be on and off
4. ∟PGL WS 8 : Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.
so no, Mp wont be issue with PUG, just use stuff right
It looks awesome!!
I'm going to love my archer-bard!!! :D
Thank you very much for this wonderful change Yoshi-P!
edit: I know jobs just come in 1.21, still, that gives me the time to get used to the new archer actions.
I think this thing has a few typos. For one, why are there 4 fire spells for THM/BLM? I thought we were trying to avoid redundant abilities. Second, why do CON, THM, and BLM all have sleep spells? This is especially confusing since they actively mention CON being able to put mobs to sleep, whereas don't make that same mention for THM. Maybe I'm wrong, but I can't help but think that they made a mistake there.
Either way, still excited for PUG, MNK, and BRD.