Realistically speaking, the Bushido code was taken about as seriously by the samurai as the concept of chivalry was by European knights. As in, sacrosanct so much as it stood to benefit them, but mostly ignored the moment it was a hindrance.
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Yeah, that is definitely the realistic approach to it for both fantasy and reality. That's exactly why the argument about samurai never attacking from behind just isn't plausible, especially when you consider this is a video game lol. The guy was also asking for any examples of such attacks, even in fiction, and well... look no further than For Honor.
http://imgur.com/a/7NhKH
To me, it always comes down to how a story treats the job/class. Looking at XI as an example, BLU was regarded as "Immortals", a group of elite guard directly serving royalty (Empress in XI's case). Assassins, scouts, and a one-man army, all rolled into a single BLU Immortal. Easy to see them as both tank and DPS. If the story were to just make them more like some generic powerful mage that kills people, it'd probably just be seen as DPS lol.
So yeah, like I said, for me it just comes down to how the specific game treats the story pertaining to them.
i cant speak for 11, but the jobs full identity is to survive an enemies awesome attack, and learn it by taking that hit and not dying, so to me it would fit more as a tank. a magical dps tank, or some such. As for 11 and their place ill take it definately,
i also watched merri's speculation which sort of tied raubahn to 11s rauhbahn in ways not even mentioned, i mean look at the grand melee he is totally using ifrit/ultima weapon plumes on us. The skills for blu may be short in 14 but theyd definately be sweet imo
Didn't expect this thread to blow up
Yeah... This particular type of threads always get a lot of heat, it's hard to believe they think it wouldn't blow up.
I agree though, SAM's role is a VERY 50/50 thing right now, some people see that, some people don't, we'll know for sure in a few months time (Hopefully)