I've always wondered how a Lalafell and a Roegadyne armor can fit each other and how one costs the same as the other even thougg it uses 4-5 times the material, how strange.
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I've always wondered how a Lalafell and a Roegadyne armor can fit each other and how one costs the same as the other even thougg it uses 4-5 times the material, how strange.
Are you taking the 5-10% from base stats or from stats after the fact? If people want to exclude me because I have 7 less str than a Roe (even less if we assume the difference from Lalafell and Roe would be the most dynamic of the relationships) go for it. I fine with avoiding elitists who crunch numbers. Its not the only way to get things completed in a game. Being an elitist won't make your base stats higher by the way.
lol @ people who thought FFXI racial differences had any real affect, maybe before level 30, but thats about it
Of course they had a real effect, yes you could offset it via gear to some extent, but the fact remained that someone in the best gear on the most optimal class for playing the job was generally more favourable.
We all know how it can be when people won't let you do Ifrit without Sentinel or because you are an Archer, I wouldn't be so quick to assume that peoples opinions don't matter and can adversely effect the way people play.
I can see it now, 6/8 Roegadyns in Ifrit because they have much more HP and better survivability.
Now to be honest, only tarutaru and galka had it really bad, because of hp and mp differences. Mostly mp though. Elvaan wasn't optimal but it could do the job.
Honestly, I think I'd prefer an idea like this not be implemented, as far as my own preferences go. I feel the present differences in stats are appropriate.
Although I do find it funny that everyone's letting their memories of Final Fantasy XI blind them to the fact that in XIV, Mi'qote are thematically (and in terms of what stat differences already exist) slightly the better mages and Lalafell the better thief-types.
Slightly.
And therein lies the problem. At one point it doesn't matter how big the differences are, if the community has the mindset that X race can't do Y job because of stat differences then the damage is already done. By adding those kinds of race stat differences in you're essentially restricting everyones choice of classes and jobs because the community as a whole won't accept them unless they fit the norm.
Now when you have stat differences that actually are substantial and actually do differentiate the races, the problem becomes tenfold what it was before. Now you have the actual game limiting what people can and cannot do based on race. At least if it was just a mindset problem certain players could break it. If it's an actual gameplay issue then there is literally nothing you can do about it. X race just isn't good at Y class/job end of story. At that point they should just limit a races choice of classes and jobs because that's all they'll ever be allowed to do.
So no, stat differences between races are not needed. The freedom exists in the game as is and works perfectly fine. Choice of race should be merely aesthetic preference. It shouldn't force other things upon players.
Race specific gear would be nice to have at certain threshold levels
I don't mind the idea of some diference between races. I knew a few blm galkas that where better than some blm taru and also some pretty nasty taru sam
Absolutely not. People should not feel compelled by the min/max overlords to choose a specific race to match their class or otherwise be considered gimp.
As much as I would like to see half our server population not be miqo'te, I feel that race should always be a purely aesthetic choice.