well gl getting a good winrate with ignoring other ppl lol
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When I read the name "Camp Glory" (because of 1.x version nostalgia), it really made my day!
Had some pretty nice queue times on Aether tonight, and I found the 72 mans to be pretty fun.
Sure, RNG can screw you over but that just means you'll have to adjust/prepare for when that does happen.
30 plus min ques no bueno
I think adding some sort of indication as to which crystals will pop next would allow for better matches, since if we know which crystals would pop in the next 30s we can have teams jostling for position and actually fight each other for a bit. Right now it's a lot of RNG and largely depends on who gets to the crystal first.
Not once have I been able to get into Shatter, no matter how long/many times I queue, yet it's not only Shatter but every PVP mode.
>.>
SE made a mistake, they shouldn't release both contents pve and pvp on 1 patch.
They should have done like they did before with SR.
SR was released 1 month after patch released, and if you saw how active SR was?!
They should give people time to finish pve first.
SE destroyed it.
I've been experiencing terrible que times for pvp.
I really wish the game would have a separate system for pvp other than instances.
I agree that (Shatter) should have been delayed a little but I don't think SE destroyed it. Well not for my data center at least, everything seems doom and gloom 24/7 on every other data center based on the forums. If they released it in a patch 3.31 2 weeks after 3.3 it would have helped a lot. But I'm still doing my frontline roulette each day and having fun with the new mode. I even did some extra matches yesterday.