Nyzul Isle 2.0 :3
its has everything we have been asking for
1 player or 4 party
layout changes!
its get harder!
gear isnt as important (so doesnt get easier on next patches...)
looks awesome on paper , hope is awesome as it sounds!
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Nyzul Isle 2.0 :3
its has everything we have been asking for
1 player or 4 party
layout changes!
its get harder!
gear isnt as important (so doesnt get easier on next patches...)
looks awesome on paper , hope is awesome as it sounds!
Hmm, not gonna get my hopes up at this stage...
I'm certainly not getting my hopes up after the ruined how awesome Diadem could have been. Sounds cool on paper, let's wait until we see it in action before we sign it's praises.
Anything that seems cool on paper will end as a disaster.
Ya I'm not sure what to think anymore. Seems like if they put in good rewards, then they will end up making it really easy so everyone's grandma can beat it. Which kind of makes it boring. If they make it hard, they probably won't put in good rewards or ppl get butthurt about it.. So I feel endgame is in a lose-lose situation for me. Either do really challenging content for crap/no reward, or do content that gets stale really fast. I'm going to stay subbed until 3.4 where the Alexander plotline ends, but after that I just don't know. I hope this palace thing is fun though :)
I'm just worried about the lvl1 thing. If it basically syncs us down to lvl1 and we progress from there my BLM is gonna be pissed and I won't even waste my time.
i actually didnt even think about that... is it litterally going to drop us down to level 1 for this or is the level 1 only refering to our "dungeon level" but its still level 60 content...
Ofcorse I was I been here since 1.0 and for the most part diadem gear was not better due to the fact that it was missing so many secondary stats found on raid / tome gear. You had to get really good rng to find anything from diadem that was better then other 210 gear. That never happened when I did it.