Originally Posted by
Lemuria
Sure, but it does increase HP, which gives tanks a lot more breathing room against cleaves. The problem was there were a lot of tanks going with full strength accessories (I mean belt, rings, neck, the works), and some of these tanks barely had enough HP to survive these attacks.
Granted, it falls on the player at the end of the day, but the mechanics weren't exactly helping things along. Players needed a reason to WANT to equip vitality gear, and SE gave them one. Perhaps not the best implementation of it, but you can't blame them for at least trying.