I should add that all pukiness aside any of the VR prototypes for other games etc. I have tried so far have been really cool - just being able to move your head around to see things in a virtual world makes it seem a lot more real.
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I should add that all pukiness aside any of the VR prototypes for other games etc. I have tried so far have been really cool - just being able to move your head around to see things in a virtual world makes it seem a lot more real.
$460 just so I can look under miqote skirt? No, thanks.
Virtual reality is legit, and it's not going away.
However, to address counter-points brought up since my post on the previous page:
- The Wii was brought up as a novelty that was forgotten, and I profoundly disagree. The Wii was massively popular, and it's still a popular console in many households. Not only that, but the Wii's implementation of motion controllers is now a standard expectation in gaming technology. Sure, most games don't lean heavily on motion control, but the technology definitely made an impact. It's not that it was forgotten -- more like it's just become mainstream, so it's no longer a big deal. It's like front-facing cameras on smartphones.
- I made it clear in my previous post that VR isn't going to be something that's in every single living room. Rather, it's going to end up being something that's in every single man cave. VR is going to eventually transform the hardcore gaming experience. It will never be a huge thing among casual gamers for the exact same reasons that 3D TVs never replaced household TV sets. But as the technology improves and gets cheaper, having a VR headset is going to be right on par with having a great graphics card.
- The motion sickness issue is still a real problem, but that's another problem that's shrinking as the technology improves. Some VR headsets are worse than others. Most people should be able to play the Oculus and Playstation VR though without problems.
Consider this, though...
We've already seen countless posts on these forums from folks who post their multi-monitor desktop setups to achieve a faux virtual-reality feel.
Once VR headsets hit their stride, who in their right minds would prefer that to actual VR? And before you say multiple monitors allows you to have multiple windows open, realize that you'll eventually be able to do that with VR headsets, too. Only you'll have way more field of view for even more windows.... and you won't need a giant desk for a bunch of monitors you no longer need.
In fact, with a VR headset, you'll be able to get an optimal gaming experience from anywhere with only a good laptop. And just wait for the day when someone creates a VR headset that's able to stream games without needing to hook up to anything. That's still years away, but you can bet that it's coming.
As some people stated, you need a wide field of vision, so first person VR in battle.... NOPE!!
3D effect would be nice enough in 3rd person, it could actually help a little in your space metrics, and unlock first person when not in battle or a new "panoramic camera" mode.
I think it's going to take another tech generation or two before it can become truly widespread due to this. Some people are more susceptible to motion sickness (or to migraines, which I know can be an issue with 3D, so probably with VR as well). The current (or within a few months of current) tech will be good for the less susceptible people, with hope that further improvements in the future can expand that audience.
Well, it's certainly nowhere near being a holodeck, and anything short of that is going to disappoint some people. But I think a lot of us are still going to like the level of immersion it does offer.
14 is one of the confirmed games for playstation vr.
http://www.gamespot.com/articles/eve.../1100-6435715/
http://ca.ign.com/articles/2015/09/1...oject-morpheus
also, price points are 399.99 us/549.99cad/399.99 euros. as a canadian, when i saw that $550 i said forget it
What im most curious about this is will it fall on the same path as the PC. Nothing but mostly jump scares?