I am not entirely sure if you are agreeing with me with an example, or arguing against what I said?
That said, I agree with your points, it's a weird system we have.
Printable View
I like the dungeons overall, but with one big caveat: they are way too easy to heal. My main class is scholar and these feel like the easiest set of new dungeons I have ever experienced in this game. Leveling up to 60 was much more challenging. The difficulty feels like it's already the end of the patch cycle and I've geared up.
These dungeons are designed for daily grinding. They're meant to be super simple to avoid frustration when you get stuck with a bad group.
This, completely. I can DPS more comfortably in the new dungeons than I can in PS or SMA, which is... odd. I wish they were more challenging.
And though I love Calcabrina, I find the last boss in LCoA really, really boring. It has practically no good attacks, no mechanics to watch out for (bar the dull "step in the circle" part), nothing to keep you on your toes - it dies and revives, and that's it. It feels more like a first boss to me. I spend 80% of the time DPSing.
Overall I was disappointed in them. Lost City was enjoyable I admit but it wasn't much of a threat and sadly same goes for Anti-tower. Anti-tower looks amazing and I loved the visuals but I would like to actually have the option to explore. I know its an mmo and been beaten to death but I'd like the option to go in with a willing party and explore like a real game dungeon. Give me twisting paths, alternate routes or just random stuff to find that people who do enjoy the lore could find, say looking over the edge of what would be a pit to see a ledge that most people would just run past.
I am well aware of the whole "They will always pick the fastest path" then give us an option to do it in a way. Do we take this extremely quick path that is either a jumping puzzle with moving platforms (that at least 2 people need to cross to allow others safe passage) or a difficult or interesting mini-boss or take the longer "safer" route with more trash mobs. Just anything to change it from A Trash -> Boss -> B Trash -> Boss -> C Trash -> Final Boss