Ofcourse its harder, since they abolished physical levels you can't go into battle any more at rank 1 with level 20+ stats.
Ofcourse its harder, since they abolished physical levels you can't go into battle any more at rank 1 with level 20+ stats.
In my opinion, the way things are now with exp chain parties, there is little point for a party to undertake guildleves. The experience points gained from party and link bonuses pales in comparison to exp chain party exp rates. If you can find 8 people for a party, it would be puzzling to me why you would want to do guildleves and not exp chain party.
I feel that guildleves should just be completely revamped for solo play only. Make it impossible to do in a party, like company leves are now. This will allow you to rebalance the guildleve mobs strength towards solo play without also having to worry about party balancing issues. Make the mobs easy enough to kill so that you can complete the leve fairly quickly. I should be able to do several leves in an hour or so.
By limiting guildleves to solo players, you create an isolated alternative to exp chain parties that allows the player to quickly find something to fight at any level. Because guildleves are instanced you can alter the strength of those mobs without effecting the fundamental systems that have been put in place elsewhere.
If you do this, players can decide when they log on each day "Ok how much time do I have to play?" If they have a lot of time they can seek out an exp chain party. If they don't have much time, they can head to adventurer's guild, pick up a few leves, and get them done quickly for some easy solo exp. If we're talking about leaving the exp rewards for guildleves alone (which I think is the right choice), the exp won't be as good as a party, but as long as the leves are fast and easy to complete, you should still walk away feeling pretty satisfied with your progress.
Maybe its me but I have no problem soloing or doing guild leves. I do wish however, that the guardian aspect gave us 40 every 12 hours as to keep up with leve allowance rate. Also there are tons of mobs all over the place at various lvls for solo and party play. Some need to look beyond raptors and even beast strongholds as that seems to be for 40,45+. I keep running into beastmen in random places there are groups that are in the mid 20s and higher 20s near horizon and mid 30s near Nophica wells. There are 35-39 near cedar wood (kobolds in caves and alcoves) and then the old encampments are 46-49. Also have new dungeon in La Noscea area for 15-20 easy. I know its hard but there can be some adventuring and fun to be had exploring those areas and getting xp. I am usually there an never seeing a soul except for the ppl that sit near cedar wood aetheryte and spam the faction leve with all the skulking wolves and ewes. Mobs are ripe for the killing.
Guildleves are used for getting rarer items which negates the need to farm a mat for a piece of popular gear. Also, guildleves are popular to earn guild marks which advance your class. Therefore, please don't try to eliminate a perfectly fine system just to get rid of it. It has it's uses and solo players still enjoy doing them.
If you don't like doing them that's fine. Please however, refrain from talking for the rest of us that enjoy doing them.
As long as this is tuned to solo playing, then that's fine with me. You should probably leave party leveling the way it is now since people still make a killing on EXP, and nerfing that would only cause an uproar. Either that or just implement a new development system altogether - perhaps force the player to do quests to learn how to effectively use their class both solo and in a party and earn more techniques - rather than the traditional chore of a leveling system.
Lol have to tried to level level 10 to 20 now? You think its okay but its not. even the dev said so. Unlike you sir most people doesn't like to stay around level 10 to 20 for a long time. Please explain to me how is it easy right now? Before you get a lot of exp from solo, and leves were a lot easier to finish due to the Mobs being a little easy to kill. Now Mobs are hard if you try to do lvl 10 Leves. Do you understand? please tell me that you do. seriously killing Mobs and getting only 150 exp is very disappointing, Even ffxi wasn't designed that way.
Ps: the reason why you get 0 to 50 sp before was you were killing mobs that was the same level as you. Before you could kill mobs 8 levels above you. now you can't. You can only kill around 1 or 2 levels above you getting 100 to 150 exp. Imagine how long it would take for a 9,000 till next level?
Its very hard to find a party with no search tools especially around my level 36. So I am stuck with leves that give 80exp a kill and 2k when you finish.
Please fix guild leve exp. As it is right now it is such a grind to get anywhere in this game.
Hi Rukkirii,
Zetsumei's response (above) sums it up best. Great reply! :)
I, also, would say "NO" to lowering the EXP Requirement per Level for Low Level Classes. That's not the problem at all (it's very generous and easy from a numerical point-of-view). It's that the mobs are hard to take down with Low Level Classes with average-to-poor gear (makes sense, they're just getting started).
And also improving the Low Level Guildleves (make them slightly easier for solo players or parties).
We don't need a repeat of FF XI (current) with people jumping from Level 1 - 75 in the matter of one or two days.
Leveling shouldn't be too easy, anyone who actually puts the effort in isn't low lvl for very long. lvling is so fast now that it shouldnt matter, do a couple sets of leves then youre the right lvl to start partying. Maybe put in a little effort, this isnt WoW.