I rather money be spent on making our characters less static in cut scenes than wasted on voice acting which probably costs way more than that and what ever resources they seem to have problems allocating to this game lately because of SE.
Printable View
I rather money be spent on making our characters less static in cut scenes than wasted on voice acting which probably costs way more than that and what ever resources they seem to have problems allocating to this game lately because of SE.
I would prefer they put the money in developing the game more, making it less static and actually implementing things like a glamour log.
The non-JP voice acting is horrible anyway and even the JP is not that great in some cases. Really, use the money in making the game better instead of adding useless fluff.
all major cut scenes that have high production in it are voiced
[ESC] > Skip Cutscene
They could take away the whole text and CS and I wouldnt be able to tell.
Ewww, no. I can read very quickly. I don't like voiced cutscenes because it requires me to sit still and listen (I'm too anal retentive to just cut someone off mid-speech, even though I've just finished reading their faux-Shakespearean braying, and I'm only waiting for them to play catch up.) Save the VO for the big moments. Fully voiced everything doesn't really add anything to anything.
I'm all for voice acting in cutscenes, but keep in mind that the dialogue is always being tweaked/fixed (sometimes right up until launch of a patch).
The addition of voice acted lines for ALL dialogue would increase development times, costs, etc. Costs we can mitigate in some way, be it a more costlier sub, etc. But development times are not an easy thing mitigate. MMO's that are multi-lingual, take a fair amount of time per development cycle, especially if they are doing simultaneously releases in each language, which is how SE does things with XIV.
Realistically, I think its best not to implement VA for all dialogue. I dont want to wait 6months to a year per patch for the same amount of content we normally see....
This would double the length of time of patches, and due to voice contracts we would most likely have voices changing every few patches.
Lets not forget people were jarred with the Heavensward voices for a few characters.
That said I would be all for a voiced MSQ. But honestly...I think MMORPGS need to stay away from fully voiced content as it tends to draw out development time, cycle actors at an alarming rate, increase costs, take resources away from new content, and in the worse case recycle actors.
Look at WOW, who wasn't voiced by Chris Metzen?
If you ever log onto ESO you will die of laughter when you realize they had maybe 6 voice actors.
I've met Dark Elves who share the exact same voice with Argonians, and Nords.
I also met a family that had the exact same voices. All the females were identical, all the males were identical.
Talk about taking after your parents huh?
Glad someone said it.
This recent trend to voice EVERYTHING just because it's possible in games annoys me so much x.X
Voices (if they are fitting!) can help immersion, but only from time to time. I'm fortunate enought to play with JP voices without understanding everything, so it doesn't hurt me as much to cut someone off mid-speech (I only wait for a breathing pause; cutting it off mid-word is unbearable to me too). I dropped many RPGs already because I spent so much time sitting around waiting for people to finish their slow-ass speeches..I neither need nor want that in my FFXIV.