This, also there is Toto-Rak for an easy mode dungeon. :)
You friend can still experience content as of now.
I am OK with Scalable Difficulty on Dungeons as long as the loots are lessened and more importantly, as long as after beating Ifrit in Easy-mode, the Loadstone Achievement portrays your character with a Dunce Hat. ;>P
I'm against it. The high level content should only be reserved for high level players. They worked hard and should be rewarded by being able to access the content along with the rewards. Low level players can stick to the low level stuff and their friends can help them with that if you guys want to play together.
I have no rude intentions in making this statement, but if your friends have difficulties handling stress and anxiety, they probably shouldn't be playing any kind of combat-centric online game. Games like FFXIV and WoW and others were not built to be serene and relaxing.Quote:
I have friends who have difficulties handling stress and anxiety
If you allow the dungeons to be scaled back, one of two things is going to happen:
1)Everyone will do the easy mode because it's easier, or
2)No one will do the easy mode because they can't get the same rewards by doing it.
Guildleves get around this problem because they are primarily used for training and currency, not item drops and the currency obtained is only somewhat modified by the difficulty, so people choose the best difficulty for their EXP gain, rather than just going straight for the easiest or hardest. But with dungeons, you can't make them easier without also making the drops harder to get (or there's no motivation to play on a higher difficulty). Then you will have people complaining that they can't get the same items as the hardcore players because they chose easy mode.
I honestly have to ask, what's the point in playing a game like this if it never challenges you? If anything that's difficult triggers a stress attack....
MMOs really AREN'T meant to be "inclusive." Many of them gradually became more inclusive as people who the games weren't designed for played them and complained, but they weren't originally designed to accommodate every kind of game player. MMOs are the only genre I've seen where games get altered to accommodate people for whom that genre probably isn't the best choice.
I think it's pretty ridiculous to ask the developers to implement a system to reduce stress in a video game when it's not a problem for the vast majority of the playerbase. Most people find the challenge and "stress" of a difficult boss fight appealing. I'm sorry your "friends" have issues, but maybe they should just go find a different hobby that doesn't cause anxiety attacks. SE already started adding tiered difficulties. Ifrit easy mode and Ifrit hard mode. If hard mode is too much, then go do easy mode.
Video games don't have to cater to every type of gamer. That's why there's such a huge selection of them. If one doesn't satisfy you, then you can simply go and find another one. Why should the developers attempt to cater to every demographic?
This would be like me telling SE, "I only have one arm. Please make content easier so I can play with one arm." It's absurd. Instead of demanding the game change to meet your needs, why don't you go find a game that already does that.
Quoted for truth. Why do you think we have so many thousands of video games out there? Why not try to find the one that's right for you instead of forcing yourself to play one that isn't and asking that they change it to fit you?Quote:
Video games don't have to cater to every type of gamer. That's why there's such a huge selection of them. If one doesn't satisfy you, then you can simply go and find another one. Why should the developers attempt to cater to every demographic?
this is stupid
please this game is already too easy
dont make things anymore easier
the skill scaling should only go up
Well, to my surprise that this thread got necro'd, and by whom?
Trolls.
Thanks, guys. You're real jerks.
Also, On Topic:
My answer? Use the code from the GuildLeves' difficulty scaling system and tweak it to work for dungeons. Simple as that.
And as Teakwood earlier said: haters gonna hate, just 'cause they wanna hate. Hatin' because you can't accept an added level of flexibility to the game, makes you an extremely narrow-minded troglodyte. I have had my fill of narrow-mindedness, I'm about ready to go take a royal sh*t in a box and mail it to the biggest offender of them all. (And you won't even be able to guess who that is...)
P.S. To address the people providing a counterargument about time limitations on playtime, you obviously did not account for the amount of time it takes to prepare for a dungeon, instance, or raid. Therefore, your position is invalidated. Social circumstances can vary from day to day, some days you'll get lucky and land a party within a half hour, giving you time to do one raid, other days you end up spending an hour or more trying to assemble a party...
P.P.S. People who cannot read, and assume that I'm asking for the game to be altered on a world-shaking level - GET A GRIP. All I'm asking for is a system that lets you adjust the difficulty level, with variable reward pools. You're not losing the original difficulty level at all, only getting different difficulty levels added to the game. Holy f*ck, people.
English Comprehension 101, do you has it?