[SCREAMS INTERNALLY]
(People use Mercy Stroke as a free oGCD execute for the damage, not for the HP regen. It's easily the most valuable cross-class ability from MRD.)
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Also begs the question what they are crossclassing...
In order of importance for drg: Internal Release, Mercy Stroke, Second Wind, Mantra, Bloodbath
If you're not using Mercy Stroke you're either using foresight, featherfoot, skull sunder, fracture, haymaker....all of which are just bad. Foresight arguably not bad but drg is highest melee defense anyway, it's not gonna make or break anything that's not breaking any other dps.
I might be missing something here, but your idea for skill bloat is to basically not give any new skills for one expansion? I don't even understand what the purpose of replacing skill X from class Y with an identical job skill Z is, other than getting rid of cross-class skills just because.
That doesnt sound fun. I rather have them make something to upgrade our current skills/add traits or something similar.
Oh right i didn't think about the free raise from fairy...
And putting a CD on it prevent multiple raise
...
Hum...
A lot of people don't want skills. But when time comes around, when we get levels and no new skills in 4.0 people will be raging that their class didn't change.
I think we should get 5 levels. 65, 3 new skills, 5 new traits. 3 skills doesn't bloat all too much. I think it would fill up 3 hotbars perfectly for MOST classes. RIP SCH/SMN/BRD
I don't mind them adding new skills if they deprecate some of the others; for example, Stone 3 wasn't a problem as I just threw Stone 2 on an alternate bar for when I'm synced. It's when they keep adding a bunch of equally-desirable spells with no overlap with others that things get really untidy.
I agree that traits are less annoying when synced than locking spells away entirely.
Not really in favour of the idea of removing cross class skills for the reasons other people are stating. Swiftcast, for example, isn't just a quick raise to me; it's a constant lifesaver in PVP and arguably more important than a good chunk of my actual job-specific toolkit on its own. Giving a faster raise wouldn't be a very attractive trade-off. You would struggle to give me anything that compares other than an even-stronger version of the exact same ability, which renders the task pointless.
If we could upgrade or combine cross class skills we already unlocked to make new ones, maybe there's some potential there. Especially for the jobs which don't actually have a full set of great cross class skills to choose from anyway. I know my poor MCH wouldn't mind having some of those important self-buffs combined to save on crossbar space and fiddling mid-fight.
I would prefer new traits that modify skills we have already. For instance Stone II is only really used now while leveling or level capped, a trait could change that so the skill would be useful again. From a whm perspective I would like to avoid an XI situation where I'd have dozens of spells learned at cap but only used a fraction of them regularly, since many of them were just more powerful versions of the same spell.
I really don't think this would be a good idea at all.
If you remove cross class skills and replace them with 5 job specific skills, you're creating skill bloat on the jobs, but more importantly removing the last vestige of character customization.