This is why we can't have nice things!
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I think they should have made them like the job specific pvp super ability. They are useful and unique to each job.
On paper it's a really cool idea but when you think about it, they have 4 limit breaks now and you mostly see one, and sometimes another. As a bard, I've never used it. And I don't remember a tank LB.
So.. if they can't make 4 limit breaks relevant, they might struggle to provide one to every class.
The only way I could see it work would be to throw out the party limit break and let every character have their own individual limit breaks and bars. Maybe a buff or a big hit or something.
Wow this is terrible advice and statement in general.
"Don't worry, you can see your skill animation on a separate video outside the game because our game is designed for you to never see IN game!"
and
"Don't worry, the skill is NEVER useful so the only way you'll be able to see it is in a context where absolutely nothing matters!"
"I hate variety, everything should be the same! Because if things we'd have choices, we'd pick the best ones!"
Also point quote:
"that class is now mandatory in every static and no one else is allowed to limit break"
You mean like how right now only DPS are allowed to limit break? You mean mandatory classes like how SE is actually FORCING players to use a formulaic party setup in essentially all content?
I don't think you understand what ckc22 means by his statement. If what you are saying is that variety and variation is BAD and UNNECESSARY then he is sarcastically responding that 'then the game doesn't need, for example in the healer category, Astrologians, White Mages and Scholars. We should just have a single unvarying class called HEALER' only then can we achieve the homogenized, bland and 'balanced' future you are advocating for.