...
Karen could crush Tsubasa's cat like a worm.
https://s-media-cache-ak0.pinimg.com...1e53f3c7ae.jpg
Printable View
...
Karen could crush Tsubasa's cat like a worm.
https://s-media-cache-ak0.pinimg.com...1e53f3c7ae.jpg
I'm not saying that PLD DPS should be buffed, because all that would happen is we'd go back to WAR + PLD comps. To be perfectly honest, I'm not sure what CAN be done to balance the 3 tanks so any tank combination (outside of doubles of 1 job, which I argue should be suboptimal anyway outside of weird edge cases). My point is that it's silly that many people argue that the balance is fine currently, and that anything can be cleared with any tank combination (even if that's true).
My opinion is that the game should strive to always be better balanced no matter what. Even if things are "okay" and "doable"...Doesn't sit well with me, and I don't understand why people are satisfied with their jobs being less than what they could be. Just because PLD or DRK think that some changes need to be made, doesn't mean that it's useless whining, or that we think other jobs should be nerfed. Because despite what some people think, I don't want WAR to be nerfed. I think that WAR is a good example of how tank balance SHOULD be. It brings really great raid utility, does very good damage, fits the MT and OT role equally well, and has no resource problems. ALL tanks should have something along those lines, PLD or DRK are lacking in some departments here.
Also from what I understand, the way the buffs are calculated, is that storm's path reduces damage dealt by the target while defensive buffs reduce damage taken so that they stack additively rather than multiplicatively. I know defensive buffs stack multiplicatively because it's % increases working with each other, but I don't think storm's path works the same way. Don't quote me on that though, I just remember reading that somewhere but I've not tested it myself.
Feel the POWAH!
https://31.media.tumblr.com/9d17d845...swf7o1_500.gif
Because the debuff is done on the boss and the buffs on you, that's more the reason they would stack multiplicatively not additively. Take the following example:
Boss does 10,000 damage:
You have Storm Path up: So instead, it does 9,000.
You pop Inner Beast, you reduce the 9,000 by 20% to get hit for 7,200.
So from the original damage of 10,000, Inner Beast reduced 18% (1,800) instead of 20%. Due to the inverse trait of multiplication, we can also say IB reduced by 20% but the total effect of SP is 8%. Potaeto potato. They stack multiplicatively.
Regardless, the effective increase of effective HP per ability/CD is still the same. SP increases everyone's eHP by 11.1111%, IB increases eHP by 25% and SP + IB is a total increase of ~38% (too lazy to get the exact decimal).
The Monogatari series is the best!
Yeah it sure does not help with incredibly high damage aoes in A3S.What ability a paladin can use that is better than SP for mitigating all 6 cascades/splashes/protean waves on the last phase of a3s for the whole party. Enlighten me.
Now i actually would be fine with pld not getting a dps increase, what i am not fine with is drk/pld combo being inferior compared to x/war. And i hope to god you wont try and reason that it is not.
My entire post is about how that should be fixed. I don't know where it was that you saw me saying, or even implying, otherwise.
I see you quoted SP. As I said, it's "great" and "nothing to laugh at".. But it is not the holy grail of all utility. It is actually the 1 utility WAR has. And the 6 cascades/splashes/protean waves aren't all happening at the exact time and can be healed through. And I bet you anything that your WAR is probably not keeping Storm path up in that phase, lol. Specially when he is the one with aggro. As a matter of fact, RoH + DK(Delerium) probably do more than Storm Path in that phase as keeping those two buffs is usually "mandatory" in your rotation.
Also as I said, Storm Path stacks multiplicatively with other damage reducing buffs, so having RoH/Delirium/DK up, popping CDs, adding Sacred Soil, etc, just makes SP less and less beneficial. People assume that it is a flat 10% damage reduction added on top of whatever else, but it isn't. While Divine Veil and Succor add flat layers of HP that stack additively. I am willing to bet you that Divine Veil probably shaves off more damage than SP in the last phase. 10% of PLD's HP is usually 15% of the DPS' HP. As long as the AoEs manage to "break the shield", Divine Veil would've reduced more damage on those AoEs than what SP would have.
You are completely incorrect, first no PLD in Sword Oath was out DPSing a WAR OT unless the WAR just wasn't good, and we're talking BiS left side and full crafted/melded accessories. On pre-echo Twintania WAR OT could get very close to a mid tier DPS I still ended up going MNK instead of WAR when we switched to single tank for Dragon Kick and MNK was the highest DPS at the time.
I feel bad groups if they had WAR MTs in brand new content, i.e. less than optimal gear levels. PLD is more forgiving so if you don't know the mechanics well you can still clear while WAR requires a perfect cool down rotation because Inner Beast is on the global and buff delay. If you're even a second off on getting it up it won't effect the incoming tank buster. Pretty much if Inner Beast isn't up before the cast gets to half then it won't effect the damage. Also that "fluff" damage is pretty detrimental in new content since your healers are also under-geared so any means of reducing that is welcomed. Plenty of top tier groups had their PLDs meld DEX into fending accessories for even more "fluff" mitigation when they were pushing world firsts.
I challenge you to show concrete proof of a world first clear that used a WAR MT, pre-Heavensward. Even the first 5 clears will have PLD MT.
On top of PLDs dominating the MT slot in world firsts, there were also very few fights that actually required two tanks, and PLD was the optimal choice for a single tank since they have far more "Oh S@#$!" buttons.
This has been tested many times in the past Check the comments for further clarification on the rotation and stats. The gap became even bigger the lower the delay on the PLD's sword, because it gains even bigger benefits from Sword Oath.
As for world first groups clearing with PLD MT? Yeah no duh. When it's a competition, stability and consistency is more important because you get to see more phases of a fight, giving you more insight on the encounter. Sacrifices are made in bleeding edge content, like using melded accessories with vit on DPS and healers just to be able to survive things despite the option of accessories with more damage stats being there. Of course they're going to have the PLD MT, because their goal is to clear before others do, and healing a WAR requires more effort.