Oh yes, of course, I fully support the change; it needs it. However, I don't believe it would greatly affect our performance, especially enough for someone to go from "ew AST" to "wow invite that AST he's the best."
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Completely agree with the OP and glad to see someone else echoing what I had said earlier...
Unless SE plans to nerf resource regen in raids, Ewer and Spire are going to be useless by definition because they're cards that should actually never be needed. I guess you could say that Ewer can be used to offset AST's mana issues, but it would be better if the class didn't have those mana issues to start with and Ewer wasn't a waste of a card.
Folks need to remember that the inherent randomness of these buffs means that they need to be VERY good to compensate. A 17% chance of drawing a card means that, when you get the right one, it NEEDS to be amazing.
Frankly, they could probably double the potency and duration on all AST buffs and that might actually put the class where it needs to be...
MND is also healer DPS, which will likely account for more than whatever small amount of DPS you will gain from having an AST anyways.Quote:
healing has NEVER been the highest gate for kills.
(which, by the way, there is no gain, due to the fact that AST's DPS is smaller than WHM and SCH, even with the cards added on)
These weren't estimate's they were based on real data from parses in Ravana Extreme.
How does exactly a 17% chance to add a single target 10% damage buff and another 17% chance to add a single target 10% attack speed buff that last 15 seconds every 30 seconds add more party damage than a 100% chance to add a party 3% attack speed buff for the next 30 seconds every 60 seconds? Not even accounting the fact SCH has a fairy and can handle DPSing under cleric far better than AST. Your friend either lies, relies on biased data or is not a very smart theorycrafter.
You just defined an estimation "based on real data."
Your friend is not reporting correctly. Assuming similar performance with each attempt, it is mathematically impossible for the raid to experience a 500 DPS increase simply because of the presence of AST rather than SCH.
This.
Unless one of your DPS is sporting 10k DPS; Balance is a 10% boost, with at most a 50% up time (discounting time Dilation, but still wouldn't make it near 100%) given it's drawn 100% of the time (which it's not). Even using Empowered Royal Road for 15% instead of 10%, you'd be halving your up time on Draws. Even with using Expanded Royal Road, you'd still lose out on a Draw.
Otherwise, it's statistically impossible for AST to add 500 DPS to a raid group through buffs.
Nice try though.
It's possible your friend meant his AST added (nearly) 500 DPS including buffs and his own DPS, which is possible. However, that would likely meant he spent 90% of his time in Cleric Stance, didn't heal, and drew Balance nearly every time; SCH could easily do the same, while still contributing Embrace ever 2.5s and Selene's haste buff with far less effort and RNG involved. Another DPS could also easily provide more, if that's the case where another healer was essentially solo healing the encounter.