Have you got the numbers with the conditions? I'm thinking about the pre-50 Armoury Bonus of +100% versus leveling your highest level job after 50 meaning 0% armoury bonus.
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most people are still working on gearing up so leveling alt classes/ fate farming isnt high on thier priority list right now.. but in saying that higher level maps theres alot of people doing boss fates
Most people are probably just doing MSQ and sidequests to get to 60 and then gearing up. FATEs are and always were the way to exp your alt jobs. They will also give 50% more xp on alt jobs so it is fine. ,)
I do HW fates when I need a break from dungeon grinding. Not great XP for sure. But it's a good way to chill while getting a little XP.
HW fates need to reward exp proportional to the mob stats. so about 2x or 3x?
Otherwise going back to ole 45-50 ARR fates is far more exp per hour.
I suppose people expressed the wrong thing. People were upset that overworld mobs were super easy AND gave crap exp. SE just made them harder (hit harder and more hp) but they don't give enhanced exp for your effort so it's just less worth it to bother.
Maybe some people were genuinely annoyed that running through the world was too safe, but simply making mobs live longer and possibly kill you (only if you stick around though) won't make people pay attention to them.
Sorry, my post wasn't meant to be an attack. I like stronger mobs personally as long as they aren't on the main paths, heavy pisses me off.
Lol get good. It's still the same as it was, dodge telegraphs, push dps, they just have a bigger hp pool, there's nothing new here.