Are you saying the absurd amount of uninteresting fetch quests magically disappear after level 54?
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So you're saying that we should only explore a region once and then never look back, because you've already been there after all?
By now you really should know, FF XIV doesn't work that way.
Honestly, having to find aethercurrents and appropriate quests to unlock even more to be able to fly really adds to the sense of exploration. Even more so, when you finally ARE able to fly, you enjoy it even more. It feels like you actually achieved something. (you know, more than just "Yay, I got a new weapon hat got 2 statpoints more, yay!") Yes, even when you're searching for moogles. Those god damn cute fluffy little..
If you read my post, you'd realize that my post is based on first impressions. I'm going to finish the damn thing and stay with this game probably forever, but some of my friends quit already because of these dumb go here, go there, go back here, go back there, go there again, go here again, get 48k exp.
Because it comes across as strange to make a thread that basically says "this game should be different because *I* hate it!!"... nevermind the vast majority who are having a great time.
Yes, you are entitled to share your opinion, but people aren't going to take your opinion seriously when you barely played the game.
You got a bad first impression. That's a shame... but that's pretty much all that can be said. The majority seem to have had a great first impression.
The only thing I wish SE would do is make it so that they don't need to drive in massive exposition dumps every few quests. That or at least give a fair warning when they are going to happen. The last thing someone wants is to complete a quest before heading out the door and suddenly get hit with 10+ minutes of spoken cutscene dialog.
Completely disagree. How about making it rewarding to go back to the map such as Fates giving decent exp, gathering, killing mobs for materials, and oh right, quests that gets unlocked later. All these are in the game already. The main problem I'm having is the run to point A and point B quests on that map which would've been a lot less tedious if flying was allowed from the very beginning. Make any sense yet?
Fluff isn't always good, it can be very detrimental to a story. But a story written without details isn't good.
It's a balance and i agree there is perhaps too much filler. However, with these filler quests we learn more about the lore of areas and details of characters that may not be present in the scene.
There's more to any story than what's directly shown to you. A good story makes you think about certain things and character interactions, an action movie/game will get to the action ASAP.
But ultimately it may be what you expected making the story's beginning lacking for you. Expected a strong first impression in the sense we'd kick ass immediately, but we got a strong impression that's we're down and trying to get up (midgardsormr did temporarily lock our blessing from hydaelyn and we got marked as traitors and are being hunted by monetarists).